1
0
forked from 0ad/0ad
0ad/source/lib/ogl.h
2009-04-18 17:17:34 +00:00

193 lines
5.5 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : ogl.h
* Project : 0 A.D.
* Description : OpenGL helper functions.
* =========================================================================
*/
#ifndef INCLUDED_OGL
#define INCLUDED_OGL
#if OS_WIN
// wgl.h is a private header and should only be included from here.
// if this isn't defined, it'll complain.
#define WGL_HEADER_NEEDED
#include "lib/sysdep/os/win/wgl.h"
#endif
//
// bring in the platform's OpenGL headers (with fixes, if necessary)
//
#if OS_MACOSX || OS_MAC
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
#else
# include <GL/gl.h>
# include <GL/glu.h>
#endif
// if gl.h provides real prototypes for 1.2 / 1.3 functions,
// exclude the corresponding function pointers in glext_funcs.h
#ifdef GL_VERSION_1_2
#define REAL_GL_1_2
#endif
#ifdef GL_VERSION_1_3
#define REAL_GL_1_3
#endif
// this must come after GL/gl.h include, so we can't combine the
// including GL/glext.h.
#undef GL_GLEXT_PROTOTYPES
#if OS_MACOSX || OS_MAC
# include <OpenGL/glext.h>
#else
# include <GL/glext.h>
# if OS_WIN
# include <GL/wglext.h>
# define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
# endif
#endif
/**
* initialization: import extension function pointers and do feature detect.
* call before using any other function, and after each video mode change.
* fails if OpenGL not ready for use.
**/
extern void ogl_Init();
//-----------------------------------------------------------------------------
// extensions
/**
* check if an extension is supported by the OpenGL implementation.
*
* takes subsequently added core support for some extensions into account
* (in case drivers forget to advertise extensions).
*
* @param ext extension string; exact case.
* @return bool.
**/
extern bool ogl_HaveExtension(const char* ext);
/**
* make sure the OpenGL implementation version matches or is newer than
* the given version.
*
* @param version version string; format: ("%d.%d", major, minor).
* example: "1.2".
**/
extern bool ogl_HaveVersion(const char* version);
/**
* check if a list of extensions are all supported (as determined by
* ogl_HaveExtension).
*
* @param dummy value ignored; varargs requires a placeholder.
* follow it by a list of const char* extension string parameters,
* terminated by a 0 pointer.
* @return 0 if all are present; otherwise, the first extension in the
* list that's not supported (useful for reporting errors).
**/
extern const char* ogl_HaveExtensions(int dummy, ...);
/**
* get a list of all supported extensions.
*
* useful for crash logs / system information.
*
* @return read-only C string of unspecified length containing all
* advertised extension names, separated by space.
**/
extern const char* ogl_ExtensionString(void);
// declare extension function pointers
#if OS_WIN
# define GL_CALL_CONV __stdcall
#else
# define GL_CALL_CONV
#endif
#define FUNC(ret, name, params) EXTERN_C ret (GL_CALL_CONV *p##name) params;
#define FUNC2(ret, nameARB, nameCore, version, params) EXTERN_C ret (GL_CALL_CONV *p##nameARB) params;
#include "glext_funcs.h"
#undef FUNC2
#undef FUNC
// leave GL_CALL_CONV defined for ogl.cpp
//-----------------------------------------------------------------------------
// errors
/**
* raise a warning (break into the debugger) if an OpenGL error is pending.
* resets the OpenGL error state afterwards.
*
* when an error is reported, insert calls to this in a binary-search scheme
* to quickly narrow down the actual error location.
*
* reports a bogus invalid_operation error if called before OpenGL is
* initialized, so don't!
*
* disabled in release mode for efficiency and to avoid annoying errors.
**/
extern void ogl_WarnIfError(void);
#ifdef NDEBUG
# define ogl_WarnIfError()
#endif
/**
* ignore and reset the specified OpenGL error.
*
* this is useful for suppressing annoying error messages, e.g.
* "invalid enum" for GL_CLAMP_TO_EDGE even though we've already
* warned the user that their OpenGL implementation is too old.
*
* call after the fact, i.e. the error has been raised. if another or
* different error is pending, those are reported immediately.
*
* @param err_to_ignore: one of the glGetError enums.
* @return true if the requested error was seen and ignored
**/
extern bool ogl_SquelchError(GLenum err_to_ignore);
//-----------------------------------------------------------------------------
// implementation limits / feature detect
extern GLint ogl_max_tex_size; /// [pixels]
extern GLint ogl_max_tex_units; /// limit on GL_TEXTUREn
/**
* set sysdep/gfx.h gfx_card and gfx_drv_ver. called by gfx_detect.
*
* fails if OpenGL not ready for use.
* gfx_card and gfx_drv_ver are unchanged on failure.
*
* @return LibError
**/
extern LibError ogl_get_gfx_info(void);
#endif // #ifndef INCLUDED_OGL