71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "StringConvert.h"
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#include <assert.h>
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#include "jsapi.h"
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define ucs2le_to_wchart(ptr) (wchar_t)( (u16) ((u8*)ptr)[0] | (u16) ( ((u8*)ptr)[1] << 8) )
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#else
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#define ucs2le_to_wchart(ptr) (wchar_t)(*ptr);
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#endif
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JSString* StringConvert::wstring_to_jsstring(JSContext* cx, const std::wstring& str)
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{
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size_t len = str.length();
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jschar* data = (jschar*)JS_malloc(cx, len*sizeof(jschar));
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if (!data)
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return NULL;
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for (size_t i=0; i<len; ++i)
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data[i] = str[i];
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return JS_NewUCString(cx, data, len);
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}
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JSString* StringConvert::wchars_to_jsstring(JSContext* cx, const wchar_t* chars)
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{
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size_t len = wcslen(chars);
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jschar* data = (jschar*)JS_malloc(cx, len*sizeof(jschar));
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if (!data)
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return NULL;
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for (size_t i=0; i<len; ++i)
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data[i] = chars[i];
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return JS_NewUCString(cx, data, len);
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}
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void StringConvert::jschars_to_wstring(const jschar* chars, size_t len, std::wstring& result)
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{
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assert(result.empty());
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result.reserve(len);
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for (size_t i = 0; i < len; ++i)
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result += chars[i];
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}
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void StringConvert::ucs2le_to_wstring(const char* start, const char* end, std::wstring& result)
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{
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assert(result.empty());
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result.reserve(end-start);
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for (const char* pos = start; pos < end; pos += 2)
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result += ucs2le_to_wchart(pos);
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}
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