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forked from 0ad/0ad
0ad/source/lib/res/file
janwas 26d2fc71ad loaders: increase timeout interval (less time wasted in main loop during loading)
vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..

This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
..
file.cpp file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
file.h fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code. 2005-10-13 19:11:22 +00:00
vfs_mount.cpp loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
vfs_mount.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
vfs_path.cpp debug_assert now displays function name also. this neatly avoids the need for __func__ in every debug_warn, which also breaks on Linux. all such constructions have been removed. 2005-10-19 06:29:55 +00:00
vfs_path.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_tree.cpp loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
vfs_tree.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
vfs.cpp loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
vfs.h ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos 2005-10-17 23:35:16 +00:00
zip.cpp file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
zip.h all resource implementations: 2005-10-12 04:35:01 +00:00