janwas
0bb0df5b2c
- remove headers always included from PCH - nommgr.h is only included ifdef REDEFINED_NEW (allows leaving out the mmgr stuff) - in lib/*.cpp, moved the corresponding include file to right behind the PCH (catches headers that aren't compilable by themselves) - byte_order no longer depends on SDL - add debug_level (another means of filtering debug output; needed for thesis) - split posix stuff up into subdirs (lib/posix and sysdep/win/wposix). makes including only some of the modules (e.g. sockets, time) much easier. This was SVN commit r4728.
29 lines
819 B
C
29 lines
819 B
C
///////////////////////////////////////////////////////////////////////////////
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//
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// Name: Color.h
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// Author: Rich Cross
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// Contact: rich@wildfiregames.com
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _COLOR_H
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#define _COLOR_H
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#include "maths/Vector3D.h"
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#include "maths/Vector4D.h"
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// simple defines for 3 and 4 component floating point colors - just map to
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// corresponding vector types
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typedef CVector3D RGBColor;
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typedef CVector4D RGBAColor;
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// exposed as function pointer because it is set at init-time to
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// one of several implementations depending on CPU caps.
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extern u32 (*ConvertRGBColorTo4ub)(const RGBColor& src);
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// call once ia32_init has run; detects CPU caps and activates the best
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// possible codepath.
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extern void ColorActivateFastImpl();
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#endif
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