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0ad/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml
pyrolink 50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00

55 lines
942 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry"
>
<Traits>
<Id>
<Generic>Melee Cavalry</Generic>
<Classes>Melee</Classes>
</Id>
<Auras>s
<Trample>
<Radius>10</Radius>
<Speed>1000</Speed>
<Duration>3</Duration>
<Damage>20.0</Damage>
<Crush>0.0</Crush>
<Hack>0.5</Hack>
<Pierce>0.5</Pierce>
<r>1.0</r>
<g>0.1</g>
<b>0.2</b>
<a>0.5</a>
</Trample>
</Auras>
</Traits>
<Actions>
<Attack>
<Melee>
<Damage>10.0</Damage>
<Crush>0.0</Crush>
<Hack>0.5</Hack>
<Pierce>0.5</Pierce>
<Range>2.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Damage>20.0</Damage>
<Crush>0.0</Crush>
<Hack>0.5</Hack>
<Pierce>0.5</Pierce>
<Range>2.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
</Actions>
</Entity>