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Dunedan 2c2099fea6 Revert "Custom context for specific names"
dd65a4e32e had some unintended consequences. Some specific names
apparently
are indeed supposed to be translated. Also using the message context
the translator hint isn't the right place and changes the primary key
used for these strings on Transifex. Instead comments should be used.
To avoid more interruption to translators, we revert the changes for
now and come up with a better patch.

This was SVN commit r28162.
2024-07-26 09:18:43 +00:00
binaries Revert "Custom context for specific names" 2024-07-26 09:18:43 +00:00
build Update translator credits automatically 2024-07-07 16:29:40 +00:00
docs Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
libraries Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
source Fix references in portable object templates 2024-07-25 08:53:04 +00:00
.arcconfig Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
.arclint Add linter rule detecting project name misspellings. 2023-07-27 20:56:52 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
README.txt Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization