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forked from 0ad/0ad
0ad/source/ps/Mod.h
wraitii aa15066c69 Rename ScriptRuntime to ScriptContext
SM52 essentially replaces JSRuntime with JSContext (though JSContext
itself was replaced with JSCompartment).
To prepare for this migration, rename all Runtime-related things to
Context.

Part of the SM52 migration, stage: SM45 compatible.

Patch by: Itms
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3091
This was SVN commit r24181.
2020-11-14 10:57:50 +00:00

60 lines
2.0 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MOD
#define INCLUDED_MOD
#include "ps/CStr.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "scriptinterface/ScriptInterface.h"
class ScriptContext;
extern std::vector<CStr> g_modsLoaded;
extern CmdLineArgs g_args;
namespace Mod
{
JS::Value GetAvailableMods(const ScriptInterface& scriptInterface);
/**
* This reads the version numbers from the launched mods.
* It caches the result, since the reading of zip files is slow and
* JS pages can request the version numbers too often easily.
* Make sure this is called after each MountMods call.
*/
void CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext);
/**
* Get the loaded mods and their version.
* "user" mod and "mod" mod are ignored as they are irrelevant for compatibility checks.
*
* @param scriptInterface the ScriptInterface in which to create the return data.
* @return list of loaded mods with the format [[modA, versionA], [modB, versionB], ...]
*/
JS::Value GetLoadedModsWithVersions(const ScriptInterface& scriptInterface);
/**
* Gets info (version and mods loaded) on the running engine
*
* @param scriptInterface the ScriptInterface in which to create the return data.
* @return list of objects containing data
*/
JS::Value GetEngineInfo(const ScriptInterface& scriptInterface);
}
#endif // INCLUDED_MOD