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forked from 0ad/0ad
0ad/source/ps/Shapes.cpp
elexis 8a32b0b3d4 Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
Refs #5294
Differential Revision: https://code.wildfiregames.com/D2055
Reviewed By: Vladislav
This was SVN commit r22443.
2019-07-09 00:18:48 +00:00

401 lines
6.5 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Shapes.h"
CRect::CRect() :
left(0.f), top(0.f), right(0.f), bottom(0.f)
{
}
CRect::CRect(const CRect& rect) :
left(rect.left), top(rect.top), right(rect.right), bottom(rect.bottom)
{
}
CRect::CRect(const CPos &pos) :
left(pos.x), top(pos.y), right(pos.x), bottom(pos.y)
{
}
CRect::CRect(const CSize& size) :
left(0.f), top(0.f), right(size.cx), bottom(size.cy)
{
}
CRect::CRect(const CPos& upperleft, const CPos& bottomright) :
left(upperleft.x), top(upperleft.y), right(bottomright.x), bottom(bottomright.y)
{
}
CRect::CRect(const CPos& pos, const CSize& size) :
left(pos.x), top(pos.y), right(pos.x + size.cx), bottom(pos.y + size.cy)
{
}
CRect::CRect(const float l, const float t, const float r, const float b) :
left(l), top(t), right(r), bottom(b)
{
}
CRect& CRect::operator=(const CRect& a)
{
left = a.left;
top = a.top;
right = a.right;
bottom = a.bottom;
return *this;
}
bool CRect::operator==(const CRect &a) const
{
return (left == a.left &&
top == a.top &&
right == a.right &&
bottom == a.bottom);
}
bool CRect::operator!=(const CRect& a) const
{
return !(*this == a);
}
CRect CRect::operator-() const
{
return CRect(-left, -top, -right, -bottom);
}
CRect CRect::operator+() const
{
return *this;
}
CRect CRect::operator+(const CRect& a) const
{
return CRect(left + a.left, top + a.top, right + a.right, bottom + a.bottom);
}
CRect CRect::operator+(const CPos& a) const
{
return CRect(left + a.x, top + a.y, right + a.x, bottom + a.y);
}
CRect CRect::operator+(const CSize& a) const
{
return CRect(left + a.cx, top + a.cy, right + a.cx, bottom + a.cy);
}
CRect CRect::operator-(const CRect& a) const
{
return CRect(left - a.left, top - a.top, right - a.right, bottom - a.bottom);
}
CRect CRect::operator-(const CPos& a) const
{
return CRect(left - a.x, top - a.y, right - a.x, bottom - a.y);
}
CRect CRect::operator-(const CSize& a) const
{
return CRect(left - a.cx, top - a.cy, right - a.cx, bottom - a.cy);
}
void CRect::operator+=(const CRect& a)
{
left += a.left;
top += a.top;
right += a.right;
bottom += a.bottom;
}
void CRect::operator+=(const CPos& a)
{
left += a.x;
top += a.y;
right += a.x;
bottom += a.y;
}
void CRect::operator+=(const CSize& a)
{
left += a.cx;
top += a.cy;
right += a.cx;
bottom += a.cy;
}
void CRect::operator-=(const CRect& a)
{
left -= a.left;
top -= a.top;
right -= a.right;
bottom -= a.bottom;
}
void CRect::operator-=(const CPos& a)
{
left -= a.x;
top -= a.y;
right -= a.x;
bottom -= a.y;
}
void CRect::operator-=(const CSize& a)
{
left -= a.cx;
top -= a.cy;
right -= a.cx;
bottom -= a.cy;
}
float CRect::GetWidth() const
{
return right-left;
}
float CRect::GetHeight() const
{
return bottom-top;
}
CSize CRect::GetSize() const
{
return CSize(right - left, bottom - top);
}
CPos CRect::TopLeft() const
{
return CPos(left, top);
}
CPos CRect::TopRight() const
{
return CPos(right, top);
}
CPos CRect::BottomLeft() const
{
return CPos(left, bottom);
}
CPos CRect::BottomRight() const
{
return CPos(right, bottom);
}
CPos CRect::CenterPoint() const
{
return CPos((left + right) / 2.f, (top + bottom) / 2.f);
}
bool CRect::PointInside(const CPos &point) const
{
return (point.x >= left &&
point.x <= right &&
point.y >= top &&
point.y <= bottom);
}
CRect CRect::Scale(float x, float y) const
{
return CRect(left * x, top * y, right * x, bottom * y);
}
/*************************************************************************/
CPos::CPos() : x(0.f), y(0.f)
{
}
CPos::CPos(const CPos& pos) : x(pos.x), y(pos.y)
{
}
CPos::CPos(const CSize& s) : x(s.cx), y(s.cy)
{
}
CPos::CPos(const float px, const float py) : x(px), y(py)
{
}
CPos& CPos::operator=(const CPos& a)
{
x = a.x;
y = a.y;
return *this;
}
bool CPos::operator==(const CPos &a) const
{
return x == a.x && y == a.y;
}
bool CPos::operator!=(const CPos& a) const
{
return !(*this == a);
}
CPos CPos::operator-() const
{
return CPos(-x, -y);
}
CPos CPos::operator+() const
{
return *this;
}
CPos CPos::operator+(const CPos& a) const
{
return CPos(x + a.x, y + a.y);
}
CPos CPos::operator+(const CSize& a) const
{
return CPos(x + a.cx, y + a.cy);
}
CPos CPos::operator-(const CPos& a) const
{
return CPos(x - a.x, y - a.y);
}
CPos CPos::operator-(const CSize& a) const
{
return CPos(x - a.cx, y - a.cy);
}
void CPos::operator+=(const CPos& a)
{
x += a.x;
y += a.y;
}
void CPos::operator+=(const CSize& a)
{
x += a.cx;
y += a.cy;
}
void CPos::operator-=(const CPos& a)
{
x -= a.x;
y -= a.y;
}
void CPos::operator-=(const CSize& a)
{
x -= a.cx;
y -= a.cy;
}
/*************************************************************************/
CSize::CSize() : cx(0.f), cy(0.f)
{
}
CSize::CSize(const CSize& size) : cx(size.cx), cy(size.cy)
{
}
CSize::CSize(const CRect &rect) : cx(rect.GetWidth()), cy(rect.GetHeight())
{
}
CSize::CSize(const CPos &pos) : cx(pos.x), cy(pos.y)
{
}
CSize::CSize(const float sx, const float sy) : cx(sx), cy(sy)
{
}
CSize& CSize::operator=(const CSize& a)
{
cx = a.cx;
cy = a.cy;
return *this;
}
bool CSize::operator==(const CSize &a) const
{
return cx == a.cx && cy == a.cy;
}
bool CSize::operator!=(const CSize& a) const
{
return !(*this == a);
}
CSize CSize::operator-() const
{
return CSize(-cx, -cy);
}
CSize CSize::operator+() const
{
return *this;
}
CSize CSize::operator+(const CSize& a) const
{
return CSize(cx + a.cx, cy + a.cy);
}
CSize CSize::operator-(const CSize& a) const
{
return CSize(cx - a.cx, cy - a.cy);
}
CSize CSize::operator/(const float a) const
{
return CSize(cx / a, cy / a);
}
CSize CSize::operator*(const float a) const
{
return CSize(cx * a, cy * a);
}
void CSize::operator+=(const CSize& a)
{
cx += a.cx;
cy += a.cy;
}
void CSize::operator-=(const CSize& a)
{
cx -= a.cx;
cy -= a.cy;
}
void CSize::operator/=(const float a)
{
cx /= a;
cy /= a;
}
void CSize::operator*=(const float a)
{
cx *= a;
cy *= a;
}