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forked from 0ad/0ad
0ad/source/lib/debug_stl.cpp
Ykkrosh 2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00

412 lines
12 KiB
C++

#include "precompiled.h"
#include "debug_stl.h"
#include "lib.h" // match_wildcardw
// portable debugging helper functions specific to the STL.
// used in stl_simplify_name.
// TODO: check strcpy safety
#define REPLACE(what, with)\
else if(!strncmp(src, (what), sizeof(what)-1))\
{\
src += sizeof(what)-1-1;/* see preincrement rationale*/\
strcpy(dst, (with));\
dst += sizeof(with)-1;\
}
#define STRIP(what)\
else if(!strncmp(src, (what), sizeof(what)-1))\
{\
src += sizeof(what)-1-1;/* see preincrement rationale*/\
}
// reduce complicated STL names to human-readable form (in place).
// e.g. "std::basic_string<char, char_traits<char>, std::allocator<char> >" =>
// "string". algorithm: strip undesired strings in one pass (fast).
// called from symbol_string_build.
//
// see http://www.bdsoft.com/tools/stlfilt.html and
// http://www.moderncppdesign.com/publications/better_template_error_messages.html
void stl_simplify_name(char* name)
{
// used when stripping everything inside a < > to continue until
// the final bracket is matched (at the original nesting level).
int nesting = 0;
const char* src = name-1; // preincremented; see below.
char* dst = name;
// for each character: (except those skipped as parts of strings)
for(;;)
{
int c = *(++src);
// preincrement rationale: src++ with no further changes would
// require all comparisons to subtract 1. incrementing at the
// end of a loop would require a goto, instead of continue
// (there are several paths through the loop, for speed).
// therefore, preincrement. when skipping strings, subtract
// 1 from the offset (since src is advanced directly after).
// end of string reached - we're done.
if(c == '\0')
{
*dst = '\0';
break;
}
// we're stripping everything inside a < >; eat characters
// until final bracket is matched (at the original nesting level).
if(nesting)
{
if(c == '<')
nesting++;
else if(c == '>')
{
nesting--;
debug_assert(nesting >= 0);
}
continue;
}
// start if chain (REPLACE and STRIP use else if)
if(0) {}
else if(!strncmp(src, "::_Node", 7))
{
// add a space if not already preceded by one
// (prevents replacing ">::_Node>" with ">>")
if(src != name && src[-1] != ' ')
*dst++ = ' ';
src += 7;
}
REPLACE("unsigned short", "u16")
REPLACE("unsigned int", "uint")
REPLACE("unsigned __int64", "u64")
STRIP(",0> ")
// early out: all tests after this start with s, so skip them
else if(c != 's')
{
*dst++ = c;
continue;
}
REPLACE("std::_List_nod", "list")
REPLACE("std::_Tree_nod", "map")
REPLACE("std::basic_string<char,", "string<")
REPLACE("std::basic_string<unsigned short,", "wstring<")
STRIP("std::char_traits<char>,")
STRIP("std::char_traits<unsigned short>,")
STRIP("std::_Tmap_traits")
STRIP("std::_Tset_traits")
else if(!strncmp(src, "std::allocator<", 15))
{
// remove preceding comma (if present)
if(src != name && src[-1] == ',')
dst--;
src += 15;
// strip everything until trailing > is matched
debug_assert(nesting == 0);
nesting = 1;
}
else if(!strncmp(src, "std::less<", 10))
{
// remove preceding comma (if present)
if(src != name && src[-1] == ',')
dst--;
src += 10;
// strip everything until trailing > is matched
debug_assert(nesting == 0);
nesting = 1;
}
STRIP("std::")
else
*dst++ = c;
}
}
//-----------------------------------------------------------------------------
// STL container debugging
//-----------------------------------------------------------------------------
// provide an iterator interface for arbitrary STL containers; this is
// used to display their contents in stack traces. their type and
// contents aren't known until runtime, so this is somewhat tricky.
//
// we assume STL containers aren't specialized on their content
// type and use container<int>'s memory layout. vector<bool> will therefore
// not be displayed correctly, but it is frowned upon anyway (since
// address of its elements can't be taken).
// to be 100% correct, we'd have to write an Any_container_type__element_type
// class for each combination, but that is clearly infeasible.
// generic iterator - returns next element. dereferences and increments the
// specific container iterator in it_mem.
template<class T> const u8* stl_iterator(void* it_mem, size_t el_size)
{
UNUSED(el_size);
T::iterator* const it = (T::iterator*)it_mem;
T::reference el = *(*it);
const u8* p = (const u8*)&el;
++(*it);
return p;
}
//-----------------------------------------------------------------------------
// validator classes for all STL containers
//
// containers might still be uninitialized when we call get_container_info on
// them. we need to check if they are valid and only then use their contents.
// to that end, we derive a validator class from each container,
// cast the container's address to it, and call its valid() method.
//
// checks performed include: is size() realistic; does begin() come before
// end(), etc. we need to leverage all invariants because the values are
// random in release mode.
//
// rationale:
// - we need a complete class for each container type because the
// valid() function sometimes needs access to protected members of
// the containers. since we can't grant access via friend without the
// cooperation of the system headers, it needs to be in a derived class.
// - since we cast our validator on top of the actual container,
// it must not contain virtual functions (the vptr would shift addresses;
// we can't really correct for this because it's totally non-portable).
// - we don't bother with making this a template because there are enough
// variations that we'd have to specialize everything anyway.
// basic sanity checks shared by all containers.
static bool container_valid(const void* front, size_t el_count)
{
// # elements is unbelievably high; assume it's invalid.
if(el_count > 0x1000000)
return false;
if(debug_is_bogus_pointer(front))
return false;
return true;
}
// shared by deque, queue and stack. this is specific to
// the Dinkumware implementation but portable.
static bool deque_valid(size_t el_count, size_t el_size,
size_t num_skipped, size_t num_buckets)
{
const size_t el_per_bucket = 16 / el_size; // see _DEQUESIZ
// initial element is beyond end of first bucket
if(num_skipped >= el_per_bucket)
return false;
// more elements reported than fit in all buckets
if(el_count > num_buckets * el_per_bucket)
return false;
return true;
}
class Any_deque : public std::deque<int>
{
public:
bool valid(size_t el_size) const
{
if(!container_valid(&front(), size()))
return false;
#if STL_DINKUMWARE != 0
if(!deque_valid(_Mysize, el_size, _Myoff, _Mapsize))
return false;
#endif
return true;
}
};
class Any_list: public std::list<int>
{
public:
bool valid(size_t el_size) const
{
UNUSED(el_size);
if(!container_valid(&front(), size()))
return false;
return true;
}
};
class Any_map : public std::map<int,int>
{
public:
bool valid(size_t el_size) const
{
UNUSED(el_size);
const_iterator it = begin();
if(!container_valid(&*it, size()))
return false;
return true;
}
};
// we assume this adapter was instantiated with container=deque!
class Any_queue : public std::deque<int>
{
public:
bool valid(size_t el_size) const
{
if(!container_valid(&front(), size()))
return false;
#if STL_DINKUMWARE != 0
if(!deque_valid(_Mysize, el_size, _Myoff, _Mapsize))
return false;
#endif
return true;
}
};
class Any_set: public std::set<int>
{
public:
bool valid(size_t el_size) const
{
UNUSED(el_size);
const_iterator it = begin();
if(!container_valid(&*it, size()))
return false;
return true;
}
};
// we assume this adapter was instantiated with container=deque!
class Any_stack : public std::deque<int>
{
public:
bool valid(size_t el_size) const
{
if(!container_valid(&front(), size()))
return false;
#if STL_DINKUMWARE != 0
if(!deque_valid(_Mysize, el_size, _Myoff, _Mapsize))
return false;
#endif
return true;
}
};
class Any_vector: public std::vector<int>
{
public:
bool valid(size_t el_size) const
{
UNUSED(el_size);
if(!container_valid(&front(), size()))
return false;
// more elements reported than reserved
if(size() > capacity())
return false;
// front/back pointers incorrect
if(&front() > &back())
return false;
return true;
}
};
class Any_string : public std::string
{
public:
bool valid(size_t el_size) const
{
debug_assert(el_size == sizeof(char));
if(!container_valid(c_str(), size()))
return false;
#if STL_DINKUMWARE != 0
// less than the small buffer reserved - impossible
if(_Myres < 15)
return false;
// more elements reported than reserved
if(_Mysize > _Myres)
return false;
#endif
return true;
}
};
class Any_wstring : public std::wstring
{
public:
bool valid(size_t el_size) const
{
debug_assert(el_size == sizeof(wchar_t));
if(!container_valid(c_str(), size()))
return false;
#if STL_DINKUMWARE != 0
// less than the small buffer reserved - impossible
if(_Myres < 15)
return false;
// more elements reported than reserved
if(_Mysize > _Myres)
return false;
#endif
return true;
}
};
//-----------------------------------------------------------------------------
// check if the container is valid and return # elements and an iterator;
// this is instantiated once for each type of container.
// we don't do this in the Any_* ctors because we need to return bool valid and
// don't want to throw an exception (may confuse the debug code).
template<class T> bool get_container_info(T* t, size_t size, size_t el_size,
size_t* el_count, DebugIterator* el_iterator, void* it_mem)
{
if(sizeof(T) != size)
debug_assert(sizeof(T) == size);
debug_assert(sizeof(T::iterator) < DEBUG_STL_MAX_ITERATOR_SIZE);
*el_count = t->size();
*el_iterator = stl_iterator<T>;
*(T::iterator*)it_mem = t->begin();
return t->valid(el_size);
}
// if <type_name> indicates the object <p, size> to be an STL container,
// and given the size of its value_type (retrieved via debug information),
// return number of elements and an iterator (any data it needs is stored in
// it_mem, which must hold DEBUG_STL_MAX_ITERATOR_SIZE bytes).
// returns 0 on success, 1 if type_name is unknown, or -1 if the contents
// are invalid (most likely due to being uninitialized).
int stl_get_container_info(const wchar_t* type_name, const u8* p, size_t size,
size_t el_size, size_t* el_count, DebugIterator* el_iterator, void* it_mem)
{
// HACK: The debug_stl code breaks VS2005's STL badly, causing crashes in
// later pieces of code that try to manipulate the STL containers. Presumably
// it needs to be altered/rewritten to work happily with the new STL debug iterators.
#if defined(_MSC_VER) && _MSC_VER >= 1400
return -1;
#endif
bool valid;
#define CONTAINER(name)\
else if(match_wildcardw(type_name, L"std::" L###name L"<*>"))\
valid = get_container_info<Any_##name>((Any_##name*)p, size, el_size, el_count, el_iterator, it_mem);
if(0) {} // kickoff
CONTAINER(deque)
CONTAINER(list)
CONTAINER(map)
CONTAINER(queue)
CONTAINER(set)
CONTAINER(stack)
CONTAINER(vector)
else if(match_wildcardw(type_name, L"std::basic_string<char*>"))
valid = get_container_info<Any_string>((Any_string*)p, size, el_size, el_count, el_iterator, it_mem);
else if(match_wildcardw(type_name, L"std::basic_string<unsigned short*>"))
valid = get_container_info<Any_wstring>((Any_wstring*)p, size, el_size, el_count, el_iterator, it_mem);
// unknown type, can't handle it
else
return 1;
if(!valid)
return -1;
return 0;
}