Ykkrosh
7c2e9027c2
Giant merge from http://svn.wildfiregames.com/hg-source/file/5fb522019d5e Infrastructure is largely complete, gameplay is largely missing Disabled by default; use command-line flag "-sim2" (Second attempt at commit...) This was SVN commit r7259.
87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MESSAGETYPES
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#define INCLUDED_MESSAGETYPES
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#include "simulation2/system/Components.h"
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#include "simulation2/system/Message.h"
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#include "maths/Fixed.h"
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#define DEFAULT_MESSAGE_IMPL(name) \
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virtual EMessageTypeId GetType() const { return MT_##name; } \
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virtual const char* GetScriptHandlerName() const { return "On" #name; } \
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virtual jsval ToJSVal(ScriptInterface& scriptInterface) const; \
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static CMessage* FromJSVal(ScriptInterface&, jsval val);
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class SceneCollector;
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class CFrustum;
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class CMessageTurnStart : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(TurnStart)
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CMessageTurnStart()
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{
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}
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};
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class CMessageUpdate : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(Update)
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CMessageUpdate(CFixed_23_8 turnLength) :
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turnLength(turnLength)
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{
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}
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CFixed_23_8 turnLength;
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};
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class CMessageInterpolate : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(Interpolate)
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CMessageInterpolate(float offset) :
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offset(offset)
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{
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}
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float offset;
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};
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class CMessageRenderSubmit : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(RenderSubmit)
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CMessageRenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) :
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collector(collector), frustum(frustum), culling(culling)
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{
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}
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SceneCollector& collector;
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const CFrustum& frustum;
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bool culling;
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};
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#endif // INCLUDED_MESSAGETYPES
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