1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities
2006-09-01 00:23:55 +00:00
..
gaia #New stone mine 2006-07-17 19:40:23 +00:00
other # Aura and territory rendering 2006-08-25 06:04:33 +00:00
structures XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
units # Aura and territory rendering 2006-08-25 06:04:33 +00:00
foundation_1x1.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_2x2.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_3x3.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_4x4.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_5x5.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
template_entity_quasi.xml Added a simpler entity init function for quasi-entites to speed up simulation init time. 2006-07-02 04:30:33 +00:00
template_entity.xml Fixed up traits.vision.permanent (the default value was not set to false). 2006-09-01 00:23:55 +00:00
template_foundation.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_gaia_flora_bush_berry.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
template_gaia_geo_rock.xml This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
template_gaia_geo.xml This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
template_gaia.xml Fixed up traits.vision.permanent (the default value was not set to false). 2006-09-01 00:23:55 +00:00
template_structure_civic_civil_centre.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_structure_civic_house.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_civic_temple.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_defense_wall_gate.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_defense_wall_tower.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_defense_wall.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_economic_farmstead.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_structure_economic_market.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_economic_mill.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_military_barracks.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_military_dock.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_military_fortress.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_resource_field.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_resource.xml Fixed up traits.vision.permanent (the default value was not set to false). 2006-09-01 00:23:55 +00:00
template_structure_special.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure.xml Fixed up traits.vision.permanent (the default value was not set to false). 2006-09-01 00:23:55 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml fixes 2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_unit_fauna_breed_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_breed.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_fauna_herd_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_herd.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_fauna_hunt_aggressive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_defensive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_skittish.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_violent.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_defensive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_violent.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_hero.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_unit_infantry_melee_spearman.xml Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes. 2006-07-23 17:26:37 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_unit_mechanical_siege_ballista.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml Correcting the drunken units walking over uneven terrain 2006-05-13 04:57:40 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_unit_support_female_citizen.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_unit.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00