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forked from 0ad/0ad
0ad/source/maths/NUSpline.h

58 lines
1.3 KiB
C++

//Desc: Contains classes for smooth splines
//Borrowed from Game Programming Gems4. (Slightly changed to better suit our purposes
//(and compatability). Any references to external material can be found there
#ifndef NUSPLINE_H
#define NUSPLINE_H
#define MAX_SPLINE_NODES 40
#include <stdlib.h>
#include "Vector3D.h"
struct SplineData
{
CVector3D Position;
CVector3D Velocity;
float Distance;
};
class RNSpline
{
public:
RNSpline() { NodeCount = 0; }
void AddNode(const CVector3D &pos);
void BuildSpline();
CVector3D GetPosition(float time);
std::vector<SplineData> Node;
float MaxDistance;
int NodeCount;
protected:
CVector3D GetStartVelocity(int index);
CVector3D GetEndVelocity(int index);
};
class SNSpline : public RNSpline
{
public:
void BuildSpline(){ RNSpline::BuildSpline(); Smooth(); Smooth(); Smooth(); }
void Smooth();
};
class TNSpline : public SNSpline
{
public:
void AddNode(const CVector3D &pos, float timePeriod);
void PushNode() { Node.push_back( SplineData() ); }
void InsertNode(const int index, const CVector3D &pos, float timePeriod);
void RemoveNode(const int index);
void BuildSpline(){ RNSpline::BuildSpline(); for (int i=0;i<5;i++) { Smooth(); Smooth(); Smooth(); } }
void Smooth(){ for( int x=0; x<3; x++ ) { SNSpline::Smooth(); Constrain(); } }
void Constrain();
};
#endif // NUSPLINE_H