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forked from 0ad/0ad
0ad/source/lib/module_init.cpp
janwas 1861448e6c needed to split lib into separate headers and source files, which requires lots of drudgery to specify paths for each include filename (no longer relying on same-directory lookups)
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)

This was SVN commit r7340.
2010-03-01 14:52:58 +00:00

91 lines
2.9 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* helpers for module initialization/shutdown.
*/
#include "precompiled.h"
#include "lib/module_init.h"
#include "lib/sysdep/cpu.h" // cpu_CAS, cpu_AtomicAdd
// notes:
// - value must be 0 to allow users to just define uninitialized static
// variables (they don't have access to our MODULE_* symbols)
// - unlike expected in-game operation, the self-tests require repeated
// sequences of init/shutdown pairs. we therefore allow this in general
// (resetting back to MODULE_UNINITIALIZED after shutdown) because
// there's no real disadvantage other than loss of strictness.
static const ModuleInitState MODULE_UNINITIALIZED = 0u;
// (1..N = reference count)
static const ModuleInitState MODULE_ERROR = ~(uintptr_t)1u;
bool ModuleShouldInitialize(volatile ModuleInitState* pInitState)
{
// currently uninitialized, so give the green light.
if(cpu_CAS(pInitState, MODULE_UNINITIALIZED, 1))
return true;
// increment reference count - unless already in a final state.
retry:
ModuleInitState latchedInitState = *pInitState;
if(latchedInitState == MODULE_ERROR)
return false;
if(!cpu_CAS(pInitState, latchedInitState, latchedInitState+1))
goto retry;
return false;
}
bool ModuleShouldShutdown(volatile ModuleInitState* pInitState)
{
// decrement reference count - unless already in a final state.
retry:
ModuleInitState latchedInitState = *pInitState;
if(latchedInitState == MODULE_UNINITIALIZED || latchedInitState == MODULE_ERROR)
return false;
if(!cpu_CAS(pInitState, latchedInitState, latchedInitState-1))
goto retry;
// refcount reached zero => allow shutdown.
if(latchedInitState-1 == MODULE_UNINITIALIZED)
return true;
return false;
}
void ModuleSetError(volatile ModuleInitState* pInitState)
{
*pInitState = MODULE_ERROR;
}
bool ModuleIsError(volatile ModuleInitState* pInitState)
{
return (*pInitState == MODULE_ERROR);
}