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forked from 0ad/0ad
0ad/source/tools/atlas/wxJS/io/main.cpp
Ykkrosh 4e83672579 # Added scripting support to the scenario editor UI
Added modified version of wxJavaScript.
Added Atlas script interface.
Rewrote the Map sidebar in JS.

This was SVN commit r5144.
2007-06-05 18:16:55 +00:00

89 lines
2.2 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - main.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: main.cpp 598 2007-03-07 20:13:28Z fbraem $
*/
// main.cpp
#ifdef __WXMSW__
#include <windows.h>
#include <wx/msw/private.h>
#endif
#include <wx/app.h>
#include "../common/main.h"
#include "../common/wxjs.h"
#include "init.h"
using namespace wxjs;
using namespace wxjs::io;
// A wxApp is needed by wxSocketBase
class wxJSIOApp : public wxAppConsole
{
virtual int OnRun() { return 0; }
};
IMPLEMENT_APP_NO_MAIN(wxJSIOApp)
#ifdef __WXMSW__
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
BOOL result = TRUE;
switch(fdwReason)
{
case DLL_PROCESS_ATTACH:
{
wxSetInstance(hinstDLL);
wxAppConsole *app = new wxJSIOApp();
int app_argc = 0;
char **app_argv = NULL;
wxEntryStart(app_argc, app_argv);
DisableThreadLibraryCalls(hinstDLL);
break;
}
case DLL_PROCESS_DETACH:
wxEntryCleanup();
break;
}
return result;
}
#endif
WXJSAPI bool wxJS_InitClass(JSContext *cx, JSObject *global)
{
return InitClass(cx, global);
}
WXJSAPI bool wxJS_InitObject(JSContext *cx, JSObject *global)
{
return InitObject(cx, global);
}
WXJSAPI void wxJS_Destroy()
{
Destroy();
}