40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Public interface to text-related functions that make use of std::wstring
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//
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// (This is done in order to avoid forcing inclusion of all the
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// STL headers when they're not needed)
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//#ifdef new // HACK: to make the STL headers happy with a redefined 'new'
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//# undef new
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//# include <string>
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//# define new new(_NORMAL_BLOCK ,__FILE__, __LINE__)
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//#else
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# include <string>
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//#endif
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class AtObj;
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namespace AtlasObject
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{
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// Generate a human-readable string representation of the AtObj,
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// as an easy way of visualising the data (without any horridly ugly
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// XML junk)
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std::wstring ConvertToString(const AtObj& obj);
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}
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