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forked from 0ad/0ad
0ad/binaries/data/mods/_test.sim/simulation/components/test-serialize.js
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

69 lines
1.6 KiB
JavaScript

function TestScript1_values() {}
TestScript1_values.prototype.Init = function() {
this.x = +this.template.x;
this.str = "this is a string";
this.things = { a: 1, b: "2", c: [3, "4", [5, []]] };
};
TestScript1_values.prototype.GetX = function() {
// print(uneval(this));
return this.x;
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_values", TestScript1_values);
// -------- //
function TestScript1_entity() {}
TestScript1_entity.prototype.GetX = function() {
// Test that .entity is readonly
delete this.entity;
this.entity = -1;
// and return the value
return this.entity;
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_entity", TestScript1_entity);
// -------- //
function TestScript1_nontree() {}
TestScript1_nontree.prototype.Init = function() {
var n = [1];
this.x = [n, n, null, { y: n }];
this.x[2] = this.x;
};
TestScript1_nontree.prototype.GetX = function() {
// print(uneval(this)+"\n");
this.x[0][0] += 1;
return this.x[0][0] + this.x[1][0] + this.x[2][0][0] + this.x[3].y[0];
}
Engine.RegisterComponentType(IID_Test1, "TestScript1_nontree", TestScript1_nontree);
// -------- //
function TestScript1_getter() {}
TestScript1_getter.prototype.Init = function() {
this.x = 100;
this.__defineGetter__('x', function () { return 200; });
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_getter", TestScript1_getter);
// -------- //
function TestScript1_consts() {}
TestScript1_consts.prototype.GetX = function() {
return (+this.entity) + (+this.template.x);
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_consts", TestScript1_consts);