b095ca8176
This was SVN commit r71.
71 lines
1.7 KiB
C++
Executable File
71 lines
1.7 KiB
C++
Executable File
/*
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GUI Object - Button
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by Gustav Larsson
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gee@pyro.nu
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--Overview--
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Interface class that enhance the CGUIObject with
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buttony behavior (click and release to click a button),
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and the GUI message GUIM_PRESSED.
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When creating a class with extended settings and
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buttony behavior, just do a multiple inheritance.
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--More info--
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Check GUI.h
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*/
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#ifndef CGUIButtonBehavior_H
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#define CGUIButtonBehavior_H
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "GUI.h"
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//--------------------------------------------------------
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// Macros
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Types
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Declarations
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//--------------------------------------------------------
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/**
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* @author Gustav Larsson
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*
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* Appends button behaviours to the <code>CGUIObject</code>.
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* Can be used with multiple inheritance alongside
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* <code>CGUISettingsObject</code> and such.
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*
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* @see CGUIObject
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*/
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class CGUIButtonBehavior : virtual public CGUIObject
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{
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public:
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CGUIButtonBehavior();
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virtual ~CGUIButtonBehavior();
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/**
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* @see CGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(const EGUIMessage &Message);
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protected:
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/**
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* Everybody knows how a button works, you don't simply press it,
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* you have to first press the button, and then release it...
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* in between those two steps you can actually leave the button
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* area, as long as you release it within the button area... Anyway
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* this lets us know we are done with step one (clicking).
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*/
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bool m_Pressed;
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};
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#endif |