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janwas 5738bd4820 # overhauled error handling; made sure all low-level function failures are caught at the source.
* replace all "return ERR_*" with WARN_RETURN(ERR_*) - makes sure
function failures are noticed *at the cause*, not later
* LibError_from_* now take bool warn_if_failed param
* replace more debug_warns with dedicated error codes (allows localized
error reports and doesn't spam the EXE with strings)

This was SVN commit r3722.
2006-04-03 01:00:45 +00:00
..
graphics #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
gui Load default player data from XML 2006-03-18 04:38:41 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib # overhauled error handling; made sure all low-level function failures are caught at the source. 2006-04-03 01:00:45 +00:00
maths #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
ps Autobuilder: Notify autologger of commits. 2006-04-03 21:08:58 +00:00
renderer # remove last occurrences of old ScEd-specific code 2006-04-02 16:27:34 +00:00
scripting #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
simulation # remove last occurrences of old ScEd-specific code 2006-04-02 16:27:34 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Autobuilder: Notify autologger of commits. 2006-04-03 21:08:58 +00:00
main.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00