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forked from 0ad/0ad
0ad/source/tools/atlas/wxJS/io/sockclient.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

186 lines
5.2 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - sockclient.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: sockclient.cpp 716 2007-05-20 17:57:22Z fbraem $
*/
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../common/main.h"
#include "../common/jsutil.h"
#include "sockaddr.h"
#include "sockclient.h"
#include "sockevth.h"
using namespace wxjs;
using namespace wxjs::io;
SocketClient::SocketClient( JSContext *cx
, JSObject *obj
, wxSocketFlags flags) : wxSocketClient(flags)
{
m_evtHandler = new SocketEventHandler();
m_evtHandler->SetClientObject(new JavaScriptClientData(cx, obj, false, true));
SetEventHandler(*m_evtHandler, -1);
}
SocketClient::~SocketClient()
{
delete m_evtHandler;
}
/***
* <file>sockclient</file>
* <module>io</module>
* <class name="wxSocketClient" prototype="@wxSocketBase" version="0.8.4">
* This class implements client sockets.
* </class>
*/
WXJS_INIT_CLASS(SocketClient, "wxSocketClient", 0)
/***
* <ctor>
* <function>
* <arg name="Flag" type="@wxSocketBase#wxSocketFlags" default="wxSocketFlags.NONE" />
* </function>
* <desc>
* Constructs a new wxSocketClient.
* </desc>
* </ctor>
*/
SocketBasePrivate *SocketClient::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
{
if ( argc == 0 )
{
return new SocketBasePrivate(new SocketClient(cx, obj));
}
else
{
int flags;
if ( FromJS(cx, argv[0], flags) )
{
return new SocketBasePrivate(new SocketClient(cx, obj, flags));
}
}
return NULL;
}
void SocketClient::Destruct(JSContext *cx, SocketBasePrivate *p)
{
p->GetBase()->Destroy();
delete p;
}
WXJS_BEGIN_METHOD_MAP(SocketClient)
WXJS_METHOD("connect", connect, 1)
WXJS_METHOD("waitForConnect", waitOnConnect, 0)
WXJS_END_METHOD_MAP()
/***
* <method name="connect">
* <function returns="Boolean">
* <arg name="Address" type="@wxSockAddress">Address of the server</arg>
* <arg name="Wait" type="Boolean" default="true">Wait for the connection to complete?</arg>
* </function>
* <desc>
* Connects to a server using the specified address.
* Returns true if the connection is established and no error occurs.
* If <i>Wait</i> is false, connect will try to establish the connection and return
* immediately, without blocking the GUI. When used this way, even if connect
* returns false, the connection request can be completed later. To detect this,
* use @wxSocketClient#waitOnConnect, or catch socket events.
* </desc>
* </method>
*/
JSBool SocketClient::connect(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
SocketBasePrivate *p = GetPrivate(cx, obj);
if ( p == NULL )
return JS_FALSE;
wxSockAddress *addr = SockAddress::GetPrivate(cx, argv[0]);
if ( addr != NULL )
{
bool wait = true;
if ( argc > 1 )
{
if ( ! FromJS(cx, argv[1], wait) )
return JS_FALSE;
}
wxSocketClient *sockClient = dynamic_cast<wxSocketClient *>(p->GetBase());
*rval = ToJS(cx, sockClient->Connect(*addr, wait));
return JS_TRUE;
}
return JS_FALSE;
}
/***
* <method name="waitOnConnect">
* <function returns="Boolean">
* <arg name="Seconds" type="Integer" default="-1" />
* <arg name="MilliSeconds" type="Integer" default="0" />
* </function>
* <desc>
* Wait until a connection request completes, or until the specified timeout
* elapses. Use this function after issuing a call to Connect with wait set to false.
* waitOnConnect returns true if the connection request completes. This does not necessarily
* mean that the connection was successfully established; it might also happen that the
* connection was refused by the peer. Use @wxSocketBase#connected to distinguish between
* these two situations.
* </desc>
* </method>
*/
JSBool SocketClient::waitOnConnect(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
SocketBasePrivate *p = GetPrivate(cx, obj);
if ( p == NULL )
return JS_FALSE;
long secs = -1;
long ms = 0;
if ( argc > 2 )
argc = 2;
switch(argc)
{
case 2:
if ( ! FromJS(cx, argv[1], ms) )
return JS_FALSE;
// Fall through
case 1:
if ( ! FromJS(cx, argv[0], secs) )
return JS_FALSE;
// Fall through
default:
{
wxSocketClient *sockClient = dynamic_cast<wxSocketClient *>(p->GetBase());
*rval = ToJS(cx, sockClient->WaitOnConnect(secs, ms));
}
}
return JS_TRUE;
}