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forked from 0ad/0ad
0ad/binaries/data/mods/public
Ykkrosh 5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
..
art This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
audio Add victory/defeat music files 2010-10-17 18:28:23 +00:00
civs Clean up line endings 2010-10-30 12:22:18 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
language Splitting Internal with Public 2008-09-18 04:38:42 +00:00
maps Tweaked the map description. 2010-10-31 18:47:51 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00