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forked from 0ad/0ad
0ad/source/tools/atlas
Ykkrosh 5e3e78ca78 # Fixed some graphical and scenario editor issues.
Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.

This was SVN commit r4876.
2007-02-09 17:04:55 +00:00
..
AtlasFrontends # Fixes for MSVC 2006-12-01 20:34:28 +00:00
AtlasObject Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
AtlasUI # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
DatafileIO # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
GameInterface # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00