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forked from 0ad/0ad
0ad/binaries/data/mods/public
2010-11-14 22:33:02 +00:00
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art Testing a wall gate to see if static prop points will work. 2010-11-14 22:33:02 +00:00
audio Add victory/defeat music files 2010-10-17 18:28:23 +00:00
civs Clean up line endings 2010-10-30 12:22:18 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Renamed "session_new" to "session" 2010-11-14 20:32:38 +00:00
maps Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState 2010-11-14 19:09:13 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00