historic_bruno
67ca7461cd
Allows hotkey handling of mousewheel events after minimap. Fixes #673. Adds SendEvent to GUI objects, used in place of separate calls to HandleMessage and ScriptEvent. This was SVN commit r9340.
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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GUI Object - Radio Button
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--Overview--
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GUI Object representing a radio button
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--More info--
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Check GUI.h
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*/
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#ifndef INCLUDED_CRADIOBUTTON
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#define INCLUDED_CRADIOBUTTON
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "GUI.h"
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#include "CCheckBox.h"
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/**
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* Just like a check box, but it'll nullify its siblings (of the same kind),
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* and it won't switch itself.
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*
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* @see CCheckBox
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*/
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class CRadioButton : public CCheckBox
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{
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GUI_OBJECT(CRadioButton)
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public:
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/**
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage &Message);
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};
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#endif
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