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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/MessagePasserImpl.h
olsner 02253f82f0 Add/rename header guards
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00

50 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MESSAGEPASSERIMPL
#define INCLUDED_MESSAGEPASSERIMPL
#include "MessagePasser.h"
#include "ps/ThreadUtil.h"
#include "ps/CStr.h"
#include <queue>
class MessagePasserImpl : public AtlasMessage::MessagePasser
{
NONCOPYABLE(MessagePasserImpl);
public:
MessagePasserImpl();
~MessagePasserImpl();
virtual void Add(AtlasMessage::IMessage* msg);
virtual AtlasMessage::IMessage* Retrieve();
virtual void Query(AtlasMessage::QueryMessage* qry, void(*timeoutCallback)());
bool IsEmpty();
void SetTrace(bool t);
private:
CMutex m_Mutex;
CStr m_SemaphoreName;
sem_t* m_Semaphore;
std::queue<AtlasMessage::IMessage*> m_Queue;
bool m_Trace;
};
#endif // INCLUDED_MESSAGEPASSERIMPL