wraitii
847f3a9995
Unit Motion currently checks if the unit is at destination during the MT_Update_Motion* step, which happens late in the turn (notably, after Timer.js) and moreover happens while entities are being moved (e.g. entities with lower IDs have moved already, entities with higher IDs have yet to do so). This changes UnitMotion to instead check at turn start, which: - benefits from in-turn path computations for more fluid movement - ensure that distance checks aren't done against an entity that has already moved for the turn. The latter issue led to units failing to get in range of their target when chasing them, in some situations. As a side effect, this means that UnitAI move requests always take one turn to succeed, so orders should be updated to check for range (or they'll waste a turn). This is done for garrisoning, other orders were already doing so. Also includes a small tweak to avoid units rotating randomly when they have no movement to accomplish. Patch by: bb Reviewed By: wraitii Refs #5936 Differential Revision: https://code.wildfiregames.com/D3230 This was SVN commit r24797. |
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binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.arcconfig | ||
.arclint | ||
.coafile | ||
.gitattributes | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.txt |
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization