janwas
8a52113e60
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
94 lines
2.1 KiB
C++
94 lines
2.1 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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// TODO: organise things better, rather than sticking them in Misc
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#include "Messages.h"
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#include "maths/Vector3D.h"
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#include "ps/Game.h"
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#include "graphics/GameView.h"
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#include "graphics/Camera.h"
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CVector3D AtlasMessage::Position::GetWorldSpace(bool floating) const
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{
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switch (type)
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{
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case 0:
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return CVector3D(type0.x, type0.y, type0.z);
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break;
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case 1:
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return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, floating);
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break;
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case 2:
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debug_warn(L"Invalid Position acquisition (unchanged without previous)");
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return CVector3D(0.f, 0.f, 0.f);
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break;
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default:
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debug_warn(L"Invalid Position type");
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return CVector3D(0.f, 0.f, 0.f);
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}
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}
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CVector3D AtlasMessage::Position::GetWorldSpace(float h, bool floating) const
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{
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switch (type)
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{
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case 1:
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return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, h);
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default:
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return GetWorldSpace(floating);
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}
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}
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CVector3D AtlasMessage::Position::GetWorldSpace(const CVector3D& prev, bool floating) const
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{
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switch (type)
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{
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case 2:
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return prev;
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default:
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return GetWorldSpace(floating);
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}
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}
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void AtlasMessage::Position::GetScreenSpace(float& x, float& y) const
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{
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switch (type)
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{
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case 0:
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g_Game->GetView()->GetCamera()->GetScreenCoordinates(CVector3D(type0.x, type0.y, type0.x), x, y);
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break;
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case 1:
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x = type1.x;
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y = type1.y;
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break;
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default:
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debug_warn(L"Invalid Position type");
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x = y = 0.f;
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}
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}
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