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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
..
components Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
scripting # Fix possible GC crash bugs 2010-05-15 11:21:40 +00:00
serialization Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
system Share component template scripts to save some memory. 2010-05-07 00:24:22 +00:00
tests Fix warnings in tests 2010-05-10 09:52:35 +00:00
MessageTypes.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Simulation2.cpp Share component template scripts to save some memory. 2010-05-07 00:24:22 +00:00
Simulation2.h Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00
TypeList.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00