janwas
34186dd017
- separate file_system_util into vfs functions (-> vfs/vfs_util) and file_system (avoids ugly fs_util namespace prefix) - get rid of non-portable O_BINARY_NP etc. flags - use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the need for specifying O_CREAT|O_TRUNC - only open files for aio when O_DIRECT is specified (which 0ad does not) - avoids wasting time and security issues - return file descriptor directly instead of via output param - waio: safer FCB mechanism that avoids mixing descriptors between lowio and aio This was SVN commit r9550.
135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* helper functions for directory access
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*/
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#include "precompiled.h"
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#include "lib/file/vfs/vfs_util.h"
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#include <queue>
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#include <cstring>
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#include <cstdio>
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#include "lib/sysdep/filesystem.h"
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#include "lib/regex.h"
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namespace vfs {
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Status GetPathnames(const PIVFS& fs, const VfsPath& path, const wchar_t* filter, VfsPaths& pathnames)
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{
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std::vector<FileInfo> files;
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RETURN_STATUS_IF_ERR(fs->GetDirectoryEntries(path, &files, 0));
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pathnames.clear();
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pathnames.reserve(files.size());
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for(size_t i = 0; i < files.size(); i++)
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{
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if(match_wildcard(files[i].Name().string().c_str(), filter))
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pathnames.push_back(path / files[i].Name());
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}
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return INFO::OK;
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}
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Status ForEachFile(const PIVFS& fs, const VfsPath& startPath, FileCallback cb, uintptr_t cbData, const wchar_t* pattern, size_t flags)
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{
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// (declare here to avoid reallocations)
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FileInfos files; DirectoryNames subdirectoryNames;
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// (a FIFO queue is more efficient than recursion because it uses less
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// stack space and avoids seeks due to breadth-first traversal.)
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std::queue<VfsPath> pendingDirectories;
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pendingDirectories.push(startPath/"");
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while(!pendingDirectories.empty())
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{
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const VfsPath& path = pendingDirectories.front();
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RETURN_STATUS_IF_ERR(fs->GetDirectoryEntries(path, &files, &subdirectoryNames));
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for(size_t i = 0; i < files.size(); i++)
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{
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const FileInfo fileInfo = files[i];
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if(!match_wildcard(fileInfo.Name().string().c_str(), pattern))
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continue;
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const VfsPath pathname(path / fileInfo.Name()); // (FileInfo only stores the name)
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cb(pathname, fileInfo, cbData);
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}
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if(!(flags & DIR_RECURSIVE))
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break;
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for(size_t i = 0; i < subdirectoryNames.size(); i++)
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pendingDirectories.push(path / subdirectoryNames[i]/"");
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pendingDirectories.pop();
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}
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return INFO::OK;
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}
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void NextNumberedFilename(const PIVFS& fs, const VfsPath& pathnameFormat, size_t& nextNumber, VfsPath& nextPathname)
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{
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// (first call only:) scan directory and set nextNumber according to
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// highest matching filename found. this avoids filling "holes" in
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// the number series due to deleted files, which could be confusing.
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// example: add 1st and 2nd; [exit] delete 1st; [restart]
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// add 3rd -> without this measure it would get number 1, not 3.
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if(nextNumber == 0)
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{
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const VfsPath nameFormat = pathnameFormat.Filename();
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const VfsPath path = pathnameFormat.Parent()/"";
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size_t maxNumber = 0;
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FileInfos files;
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fs->GetDirectoryEntries(path, &files, 0);
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for(size_t i = 0; i < files.size(); i++)
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{
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int number;
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if(swscanf_s(files[i].Name().string().c_str(), nameFormat.string().c_str(), &number) == 1)
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maxNumber = std::max(size_t(number), maxNumber);
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}
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nextNumber = maxNumber+1;
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}
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// now increment number until that file doesn't yet exist.
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// this is fairly slow, but typically only happens once due
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// to scan loop above. (we still need to provide for looping since
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// someone may have added files in the meantime)
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// we don't bother with binary search - this isn't a bottleneck.
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do
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{
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wchar_t pathnameBuf[PATH_MAX];
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swprintf_s(pathnameBuf, ARRAY_SIZE(pathnameBuf), pathnameFormat.string().c_str(), nextNumber++);
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nextPathname = pathnameBuf;
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}
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while(fs->GetFileInfo(nextPathname, 0) == INFO::OK);
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}
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} // namespace vfs
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