Matei
92578ae553
- Fixed outdated / buggy networking code in the GUI scripts. - Finished the API to CNetClient so that it's possible to start a CGame from it. - Some enhancements for debugging networking: Enabled updates while the game is minimized/out-of-focus if it's in a network session. Also reduced the turn length to something slightly more manageable but still unplayable (1 sec versus 3 sec). - Fixed a bug where IssueCommand used to access the order it creates after queueing it, which is bad if the order gets deleted while being queued (e.g. in CNetClient). This was SVN commit r5139. |
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.. | ||
config | ||
mods | ||
profiles | ||
screenshots | ||
tests/collada | ||
tools | ||
createzip.bat | ||
xmbcleanup.bat | ||
xmbcleanup.sh |