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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI
Ykkrosh 5e3e78ca78 # Fixed some graphical and scenario editor issues.
Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.

This was SVN commit r4876.
2007-02-09 17:04:55 +00:00
..
ActorEditor # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
ActorViewer # Linux/ICC fixes 2007-01-02 18:11:00 +00:00
ArchiveViewer # Fixes for MSVC 2006-12-01 20:34:28 +00:00
ColourTester # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
CustomControls # Made the Atlas scenario editor partly work on Linux. 2007-01-03 15:45:13 +00:00
FileConverter # Fixes for GCC 2006-11-29 23:37:10 +00:00
General # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
Misc # Optimisations for Linux 2007-01-26 18:26:45 +00:00
ScenarioEditor # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
TODO.txt Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming. 2005-12-02 07:37:57 +00:00