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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-04-23 05:06:25 +00:00
..
art Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
audio preparing construction sound xml 2011-04-20 21:43:09 +00:00
civs Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00