1
0
forked from 0ad/0ad
0ad/source/tools/atlas/AtlasObject/AtlasObjectText.cpp
Ykkrosh d0146135c4 Initial Actor Editor code
This was SVN commit r2025.
2005-03-19 22:29:32 +00:00

57 lines
1.3 KiB
C++

#include "AtlasObjectText.h"
#include "AtlasObjectImpl.h"
#include "AtlasObject.h"
static std::wstring ConvertRecursive(const AtNode::Ptr obj, bool use_brackets = true)
{
// Convert (1, ()) into "1"
// Convert (3, (d: (...), e: (...))) into "3 (conv(...), conv(...))"
// etc
// resulting in data-loss [because of the key names], and a rather arbitrary
// [alphabetical by key] ordering of children, but at least it's fairly readable
if (! obj)
return L"";
std::wstring result;
bool has_value = (obj->value.length() != 0);
bool has_children = (obj->children.size() != 0);
if (has_value && has_children)
result = obj->value + L" ";
else if (has_value)
result = obj->value;
// else no value; result = L""
if (has_children)
{
if (use_brackets)
result += L"(";
bool first_child = true; // so we can add ", " in appropriate places
for (AtNode::child_maptype::const_iterator it = obj->children.begin();
it != obj->children.end();
++it)
{
if (! first_child)
result += L", ";
else
first_child = false;
result += ConvertRecursive(it->second);
}
if (use_brackets)
result += L")";
}
return result;
}
std::wstring AtlasObject::ConvertToString(const AtObj& obj)
{
return ConvertRecursive(obj.p, false);
}