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0ad/libraries/LICENSE.txt
s0600204 d7d0f142d8 Update (and debundle) fmt dependancy
We now support the most recent released version of `fmt` available (at
the time
of committing).

As we no longer patch `fmt` to get it to work within `pyrogenesis`, this
commit
also mostly removes its source from our code-tree (some headers are
retained for
Windows builds).


If you are a user of...

Linux/BSD: You will now need to have `fmt` installed from your
distribution's
           package repository. The minimum supported version of `fmt` is
`4.0`.

      OSX: The source is acquired and compiled (in `build-osx-libs.sh`),
           then included and linked automatically.

  Windows: The relevant header files are retained and, along with a
pre-built
           library, are the only things still bundled.


Accepted by: wraitii
Tested by:
* Freagarach (Lubuntu 18.04, `fmt 4.0.0`)
* Krinkle (MacOS 10.14, `fmt 6.1.2`)
* nephele (Alpine Linux)
* wraitii (MacOS 10.14)
* Nescio (Fedora 33, `fmt 7.0.3`)

Windows library files built by: Stan
Fixes: #3190
Differential Revision: https://code.wildfiregames.com/D2689
This was SVN commit r24267.
2020-11-26 21:01:32 +00:00

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This directory contains libraries that are used by the game:
osx/ contains a script for download and building required libraries on OS X.
source/ contains bundled source, when the game requires a specific library
version that may not be available in package managers.
win32/ contains headers and precompiled static libs for Windows builds.
osx/build-osx-libs.sh
MIT
osx/patches
see license of applicable library
source/cxxtest-4.4
LGPL v3 - see COPYING
source/fcollada
MIT (see src/FCollada/Copyright.txt)
source/nvtt
MIT - see src/NVIDIA_Texture_Tools_LICENSE.txt
source/spidermonkey
MPL / GPL / LGPL
source/valgrind
BSD
win32/boost
Boost Software License
win32/enet
MIT
win32/fmt
MIT
win32/gloox
GPL v3
win32/iconv
LGPL v2.0 (or later)
win32/icu
MIT-X11 - see license.html
win32/libcurl
MIT
win32/libpng
libpng license
win32/libsodium
ISC license
win32/libxml2
MIT
win32/miniupnpc
BSD
win32/openal
LGPL v2.0 (or later)
win32/opengl
MIT
win32/sdl2
zlib license
win32/vorbis
BSD
win32/zlib
zlib license