67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <memory>
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#ifdef _WIN32
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# define XP_WIN
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#else
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# define XP_UNIX
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#endif // (we don't support XP_OS2 or XP_BEOS)
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// NOTE: This requires a threadsafe SpiderMonkey - make sure you compile it with
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// the right options, else it'll fail when linking (which might not be until runtime,
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// and then you'll wish you saw this comment before spending so much time investigating
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// the problem).
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// ((There are a few places where SM really needs to be told to be threadsafe, even
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// though we're not actually sharing runtimes between threads.))
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#define JS_THREADSAFE
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#include "js/jspubtd.h"
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class wxWindow;
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class wxString;
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class wxPanel;
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struct ScriptInterface_impl;
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class ScriptInterface
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{
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public:
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ScriptInterface();
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~ScriptInterface();
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void SetCallbackData(void* cbdata);
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static void* GetCallbackData(JSContext* cx);
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// Defined elsewhere:
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// template <TR, T0..., TR (*fptr) (void* cbdata, T0...)>
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// void RegisterFunction(const char* functionName);
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// (NOTE: The return type must be defined as a ToJSVal<TR> specialisation
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// in ScriptInterface.cpp, else you'll end up with linker errors.)
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void LoadScript(const wxString& filename, const wxString& code);
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wxPanel* LoadScriptAsPanel(const wxString& name, wxWindow* parent);
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std::pair<wxPanel*, wxPanel*> LoadScriptAsSidebar(const wxString& name, wxWindow* side, wxWindow* bottom);
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template <typename T> static bool FromJSVal(JSContext* cx, jsval val, T& ret);
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template <typename T> static jsval ToJSVal(JSContext* cx, const T& val);
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private:
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void Register(const char* name, JSNative fptr, size_t nargs);
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std::auto_ptr<ScriptInterface_impl> m;
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// The nasty macro/template bits are split into a separate file so you don't have to look at them
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#include "NativeWrapper.inl"
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