1
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forked from 0ad/0ad
0ad/source/ps/GameSetup
prefect a5a9f4b657 g++ compilation fixes.
Fix: Unix symbol resolver ignores NULL parameters like Windows resolver
instead of crashing.
Fix: Bugs and crashes in the input system, caused by wrong use of
SDL_BUTTON_* constants.

This was SVN commit r2984.
2005-10-21 18:32:16 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos 2005-10-17 23:35:16 +00:00
Config.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
GameSetup.cpp g++ compilation fixes. 2005-10-21 18:32:16 +00:00
GameSetup.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00