Ykkrosh
828400d82e
Fix rendering of underwater lines. Fix rendering of unit selection outlines in Atlas. Remove some obsolete hotkeys. This was SVN commit r7589.
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_ICMPWATERMANAGER
|
|
#define INCLUDED_ICMPWATERMANAGER
|
|
|
|
#include "simulation2/system/Interface.h"
|
|
|
|
#include "simulation2/helpers/Position.h"
|
|
|
|
class ICmpWaterManager : public IComponent
|
|
{
|
|
public:
|
|
/**
|
|
* Set the height of the water level, as a constant value across the whole map.
|
|
*/
|
|
virtual void SetWaterLevel(entity_pos_t h) = 0;
|
|
|
|
/**
|
|
* Get the current water level at the given point.
|
|
*/
|
|
virtual entity_pos_t GetWaterLevel(entity_pos_t x, entity_pos_t z) = 0;
|
|
|
|
/**
|
|
* Get the current water level at the given point.
|
|
*/
|
|
virtual float GetExactWaterLevel(float x, float z) = 0;
|
|
|
|
DECLARE_INTERFACE_TYPE(WaterManager)
|
|
};
|
|
|
|
#endif // INCLUDED_ICMPWATERMANAGER
|