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forked from 0ad/0ad
0ad/source/graphics/tests
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
..
test_Color.h Add GPL header 2009-04-18 17:00:33 +00:00
test_LOSTexture.h Fix tests 2011-04-06 00:53:35 +00:00
test_MeshManager.h Fixes tests broken by [11100] 2012-02-19 22:00:29 +00:00
test_ShaderManager.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
test_Terrain.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
test_TextureConverter.h fix self-test and map load on Windows (avoid mixing dir separators). 2011-05-06 18:45:30 +00:00
test_TextureManager.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00