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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-09-24 15:26:11 +00:00
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art Updated background. 2011-09-24 07:35:29 +00:00
audio This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
civs Fix menu and dev commands overlay issue. Add music to Carthage civ file. 2011-09-03 02:12:14 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Widen history section tooltips 2011-09-17 15:49:57 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Updated background. 2011-09-24 07:35:29 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too. 2011-09-24 15:26:11 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00