1
0
forked from 0ad/0ad
0ad/source/soundmanager
wraitii ba736916fc Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).

Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
2019-06-06 19:30:48 +00:00
..
data Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
items Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
scripting Seed unit sounds so that their pitch and their gain are always the same for the same unit. 2019-04-25 22:37:15 +00:00
ISoundManager.h Pass CVector3D as const reference in a few places. 2017-05-08 04:04:45 +00:00
SoundManager.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
SoundManager.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00