1
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forked from 0ad/0ad
0ad/source/simulation
Ykkrosh bdbb2bcb16 # Updated unit animation code.
Added UnitAnimation class, to act as the interface between the entity
and actor. (Currently doesn't work very well, but it does make
animations loop smoothly and sometimes kind of makes them stay
synchronised.)
Fixed corpse animation - it now plays the final frame of the death
animation before turning static.
Fixed update/interpolate timings.
Added JS function saveProfileData.
Updated ffmpeg library.

This was SVN commit r4880.
2007-02-10 03:09:52 +00:00
..
AStarEngine.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
AStarEngine.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
Aura.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
Aura.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Collision.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
Entity.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
Entity.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
EntityFormation.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EntityFormation.h # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EntityHandles.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityHandles.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
EntityManager.cpp EntityManager: Large speed improvement in Debug mode (~50x for projectile updates) by replacing std::vector<bool> with std::bitset. 2007-02-09 22:07:15 +00:00
EntityManager.h EntityManager: Large speed improvement in Debug mode (~50x for projectile updates) by replacing std::vector<bool> with std::bitset. 2007-02-09 22:07:15 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h # Fixed some trigger bugs. 2007-01-29 22:21:25 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
EntityProperties.h # housekeeping 2006-07-20 14:37:58 +00:00
EntityRendering.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
EntityScriptInterface.cpp # Fixed some trigger bugs. 2007-01-29 22:21:25 +00:00
EntityStateProcessing.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
EntitySupport.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
EntitySupport.h # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
EntityTemplate.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
EntityTemplate.h # housekeeping 2007-02-01 01:34:17 +00:00
EntityTemplateCollection.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
EntityTemplateCollection.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EventHandlers.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EventHandlers.h # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
Formation.cpp GCC compatibility (fixed CStr.h case, got rid of a few warnings) 2006-10-20 01:06:43 +00:00
Formation.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
FormationCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationManager.cpp Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units. 2007-02-04 14:56:38 +00:00
FormationManager.h Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units. 2007-02-04 14:56:38 +00:00
LOSManager.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
LOSManager.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
PathfindEngine.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindEngine.h # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
PathfindSparse.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ProductionQueue.h # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
Projectile.cpp # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
Projectile.h # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
Simulation.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
Simulation.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
Stance.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
Stance.h # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
Technology.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
Technology.h Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
TechnologyCollection.cpp # Updates to techs. 2006-07-20 22:43:06 +00:00
TechnologyCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
TerritoryManager.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
TerritoryManager.h Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TriggerManager.cpp Rough cinematic/triggers in map. 2007-02-02 02:17:15 +00:00
TriggerManager.h #Cinematic improvements; trigger features 2007-01-16 23:22:25 +00:00
TurnManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
TurnManager.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00