..
tests
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
CCmpCommandQueue.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
CCmpFootprint.cpp
Fix units spawning on top of each other.
2010-07-04 17:19:38 +00:00
CCmpMinimap.cpp
Fix use of 'undefined' sound group on death.
2010-05-09 13:56:06 +00:00
CCmpMotionBall.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
CCmpObstruction.cpp
Fix units spawning on top of each other.
2010-07-04 17:19:38 +00:00
CCmpObstructionManager.cpp
Fix units spawning on top of each other.
2010-07-04 17:19:38 +00:00
CCmpOwnership.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
CCmpPathfinder.cpp
C++0x compatibility (fix narrowing conversions in initialisers; avoid ambiguity with std::next)
2010-07-11 22:40:17 +00:00
CCmpPosition.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
CCmpProjectileManager.cpp
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
CCmpSelectable.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
CCmpSoundManager.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
CCmpStatusBars.cpp
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
CCmpTemplateManager.cpp
Fix houses increasing pop limit before construction has finished
2010-07-05 18:28:19 +00:00
CCmpTerrain.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
CCmpTest.cpp
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
CCmpUnitMotion.cpp
# Added AI for chickens.
2010-07-18 15:19:49 +00:00
CCmpVisualActor.cpp
Fix actor viewer animation offsetting.
2010-06-05 22:23:28 +00:00
CCmpWaterManager.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpCommandQueue.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
ICmpCommandQueue.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
ICmpFootprint.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ICmpFootprint.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Split collision detection out of pathfinder so it can be used more widely.
2010-03-17 23:01:12 +00:00
ICmpObstruction.h
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
ICmpObstructionManager.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h
Fix units spawning on top of each other.
2010-07-04 17:19:38 +00:00
ICmpOwnership.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpOwnership.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
ICmpPlayer.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
ICmpPlayer.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpPosition.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpPosition.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpProjectileManager.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ICmpSelectable.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSelectable.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpStatusBars.cpp
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
ICmpStatusBars.h
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
ICmpTemplateManager.cpp
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
2010-05-25 18:17:12 +00:00
ICmpTemplateManager.h
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
2010-05-25 18:17:12 +00:00
ICmpTerrain.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpTerrain.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
# Added AI for chickens.
2010-07-18 15:19:49 +00:00
ICmpUnitMotion.h
# Added AI for chickens.
2010-07-18 15:19:49 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpVisual.cpp
Fix actor viewer animation offsetting.
2010-06-05 22:23:28 +00:00
ICmpVisual.h
Fix actor viewer animation offsetting.
2010-06-05 22:23:28 +00:00
ICmpWaterManager.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpWaterManager.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00