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forked from 0ad/0ad
0ad/binaries/data/mods/public
Pureon c53c098fec Fix to lion run speed
This was SVN commit r10361.
2011-10-02 19:36:42 +00:00
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art Fix to lion run speed 2011-10-02 19:36:42 +00:00
audio This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
civs Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra. Fixes #981. 2011-09-29 21:46:43 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Update button text color on game disconnected screen 2011-09-24 23:00:27 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation This was SVN commit r10359. 2011-10-02 04:16:55 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00