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scripting
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
AStarEngine.cpp
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Hopefully closes #126
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2006-06-23 01:00:20 +00:00 |
AStarEngine.h
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Hopefully closes #126
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2006-06-23 01:00:20 +00:00 |
Aura.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
Aura.h
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
BaseEntity.cpp
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Restoring SVN repository:
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2006-06-21 22:37:31 +00:00 |
BaseEntity.h
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Restoring SVN repository:
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2006-06-21 22:37:31 +00:00 |
BaseEntityCollection.cpp
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#Configurable game speed, techs, elevation attack bonus
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2006-06-06 06:31:17 +00:00 |
BaseEntityCollection.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
BoundingObjects.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
BoundingObjects.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Collision.cpp
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# Updated pathfinding to improve speed and ignore allied unit collisions
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2006-05-13 18:50:58 +00:00 |
Collision.h
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# Updated pathfinding to improve speed and ignore allied unit collisions
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2006-05-13 18:50:58 +00:00 |
Entity.cpp
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Restoring SVN repository:
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2006-06-21 22:37:31 +00:00 |
Entity.h
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Restoring SVN repository:
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2006-06-21 22:37:31 +00:00 |
EntityFormation.cpp
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
EntityFormation.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
EntityHandles.cpp
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
EntityHandles.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
EntityManager.cpp
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# Various gameplay updates.
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2006-06-10 03:05:16 +00:00 |
EntityManager.h
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# Various gameplay updates.
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2006-06-10 03:05:16 +00:00 |
EntityMessage.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
EntityOrders.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
EntityProperties.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
EntityStateProcessing.cpp
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# Various gameplay updates.
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2006-06-10 03:05:16 +00:00 |
EntitySupport.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
EventHandlers.cpp
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# Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it.
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2006-05-04 07:40:31 +00:00 |
EventHandlers.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Formation.cpp
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
Formation.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
FormationCollection.cpp
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
FormationCollection.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
FormationManager.cpp
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
FormationManager.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
LOSManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
LOSManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
PathfindEngine.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
PathfindEngine.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
PathfindSparse.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
PathfindSparse.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
ProductionQueue.cpp
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# Various gameplay updates.
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2006-06-10 03:05:16 +00:00 |
ProductionQueue.h
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
Projectile.cpp
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
Projectile.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Scheduler.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Scheduler.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
Simulation.cpp
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# Various gameplay updates.
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2006-06-10 03:05:16 +00:00 |
Simulation.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Technology.cpp
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Hopefully closes #126 again
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2006-06-23 01:06:21 +00:00 |
Technology.h
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Hopefully closes #126 again
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2006-06-23 01:06:21 +00:00 |
TechnologyCollection.cpp
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
TechnologyCollection.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
TurnManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
TurnManager.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |