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AStarEngine.cpp
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Enable overlays other than the pathfinding one when the pathfinding one is hidden.
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2007-12-01 18:05:46 +00:00 |
AStarEngine.h
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
Aura.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
Aura.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
BoundingObjects.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
BoundingObjects.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Collision.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Collision.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Entity.cpp
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Enable overlays other than the pathfinding one when the pathfinding one is hidden.
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2007-12-01 18:05:46 +00:00 |
Entity.h
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pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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2007-10-13 23:37:23 +00:00 |
EntityFormation.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntityFormation.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EntityHandles.cpp
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Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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2007-05-16 06:58:49 +00:00 |
EntityHandles.h
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Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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2007-05-16 06:58:49 +00:00 |
EntityManager.cpp
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Enable overlays other than the pathfinding one when the pathfinding one is hidden.
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2007-12-01 18:05:46 +00:00 |
EntityManager.h
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pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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2007-10-13 23:37:23 +00:00 |
EntityOrders.h
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# A number of network synchronization fixes.
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2007-11-18 09:09:06 +00:00 |
EntityRendering.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntityScriptInterface.cpp
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# A number of network synchronization fixes.
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2007-11-18 09:09:06 +00:00 |
EntityStateProcessing.cpp
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adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
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2007-10-10 19:35:23 +00:00 |
EntitySupport.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntitySupport.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EntityTemplate.cpp
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fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
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2007-12-29 16:22:23 +00:00 |
EntityTemplate.h
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityTemplateCollection.cpp
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improvements and fixes:
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2008-01-07 20:03:19 +00:00 |
EntityTemplateCollection.h
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part4: adapt codebase to changes in lib/
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2007-12-20 20:21:45 +00:00 |
EventHandlers.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
EventHandlers.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Formation.cpp
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fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
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2007-12-29 16:22:23 +00:00 |
Formation.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
FormationCollection.cpp
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improvements and fixes:
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2008-01-07 20:03:19 +00:00 |
FormationCollection.h
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part4: adapt codebase to changes in lib/
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2007-12-20 20:21:45 +00:00 |
FormationManager.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
FormationManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
LOSManager.cpp
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pending improvements and partial fixes to self-tests
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2008-01-03 22:07:18 +00:00 |
LOSManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
PathfindEngine.cpp
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part1a: misc fixes
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2007-12-20 19:57:41 +00:00 |
PathfindEngine.h
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part1a: misc fixes
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2007-12-20 19:57:41 +00:00 |
PathfindSparse.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
PathfindSparse.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
ProductionQueue.cpp
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
ProductionQueue.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
Projectile.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Projectile.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Scheduler.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Scheduler.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Simulation.cpp
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Changed Windows memory-allocation counter to get more predictable performance. Removed slow debug_printf warning about low FPS, to avoid positive feedback.
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2008-01-12 21:08:11 +00:00 |
Simulation.h
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# Multiplayer synchronization fixes.
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2007-10-23 06:52:23 +00:00 |
Stance.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Stance.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Technology.cpp
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fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
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2007-12-29 16:22:23 +00:00 |
Technology.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TechnologyCollection.cpp
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improvements and fixes:
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2008-01-07 20:03:19 +00:00 |
TechnologyCollection.h
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part4: adapt codebase to changes in lib/
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2007-12-20 20:21:45 +00:00 |
TerritoryManager.cpp
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pending improvements and partial fixes to self-tests
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2008-01-03 22:07:18 +00:00 |
TerritoryManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
TRAStarEngine.cpp
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
TRAStarEngine.h
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# OS X fixes.
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2007-10-11 08:00:05 +00:00 |
TriggerManager.cpp
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fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
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2007-12-29 16:22:23 +00:00 |
TriggerManager.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TurnManager.cpp
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# Multiplayer synchronization fixes.
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2007-10-23 06:52:23 +00:00 |
TurnManager.h
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# A number of network synchronization fixes.
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2007-11-18 09:09:06 +00:00 |