.. |
tests
|
fix self-test and map load on Windows (avoid mixing dir separators).
|
2011-05-06 18:45:30 +00:00 |
CCmpAIManager.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
CCmpCommandQueue.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpDecay.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpFootprint.cpp
|
# Support AI construction of buildings.
|
2011-02-10 16:06:28 +00:00 |
CCmpMinimap.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpMotionBall.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpObstruction.cpp
|
Fix units in formation blocking construction and not moving out of the way (see #779).
|
2011-05-13 20:32:41 +00:00 |
CCmpObstructionManager.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
CCmpOverlayRenderer.cpp
|
Use path types and conversions more consistently.
|
2011-03-21 22:59:00 +00:00 |
CCmpOwnership.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpPathfinder_Common.h
|
Optimise tile-based pathfinder, particularly for large maps.
|
2011-02-28 00:35:53 +00:00 |
CCmpPathfinder_Tile.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
CCmpPathfinder_Vertex.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
CCmpPathfinder.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
CCmpPosition.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpProjectileManager.cpp
|
Fix various position-related errors with garrisoned units.
|
2011-05-09 02:02:00 +00:00 |
CCmpRangeManager.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
CCmpSelectable.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
CCmpSoundManager.cpp
|
Fix badly-named variable
|
2011-04-20 00:02:59 +00:00 |
CCmpTemplateManager.cpp
|
cleanup (requires update-workspaces)
|
2011-05-03 12:38:42 +00:00 |
CCmpTerrain.cpp
|
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
|
2011-04-05 20:32:03 +00:00 |
CCmpTest.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpUnitMotion.cpp
|
Try to make the pathfinder less likely to get stuck
|
2011-05-06 21:52:15 +00:00 |
CCmpVision.cpp
|
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
|
2011-01-16 14:08:38 +00:00 |
CCmpVisualActor.cpp
|
# Minor particle system fixes.
|
2011-04-29 12:26:31 +00:00 |
CCmpWaterManager.cpp
|
# Add solid black sides to the map, to hide underwater terrain.
|
2011-02-03 14:36:54 +00:00 |
ICmpAIInterface.cpp
|
# Add initial basic player AI framework.
|
2011-01-12 12:29:00 +00:00 |
ICmpAIInterface.h
|
# Add initial basic player AI framework.
|
2011-01-12 12:29:00 +00:00 |
ICmpAIManager.cpp
|
cleanup (requires update-workspaces)
|
2011-05-03 12:38:42 +00:00 |
ICmpAIManager.h
|
# Add initial basic player AI framework.
|
2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.cpp
|
# Add initial basic player AI framework.
|
2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.h
|
# Add initial basic player AI framework.
|
2011-01-12 12:29:00 +00:00 |
ICmpDecay.cpp
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
ICmpFootprint.cpp
|
Support new SpiderMonkey API.
|
2010-11-16 23:00:52 +00:00 |
ICmpFootprint.h
|
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
|
2010-05-01 09:48:39 +00:00 |
ICmpGuiInterface.cpp
|
# towards locale-independent pathnames on Linux
|
2011-03-21 17:53:13 +00:00 |
ICmpGuiInterface.h
|
# towards locale-independent pathnames on Linux
|
2011-03-21 17:53:13 +00:00 |
ICmpIdentity.cpp
|
Missing files
|
2011-05-05 20:07:51 +00:00 |
ICmpIdentity.h
|
Missing files
|
2011-05-05 20:07:51 +00:00 |
ICmpMinimap.cpp
|
# Display units on the minimap
|
2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
|
# Add fog-of-war.
|
2010-09-23 12:13:13 +00:00 |
ICmpMotion.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
|
Fix units in formation blocking construction and not moving out of the way (see #779).
|
2011-05-13 20:32:41 +00:00 |
ICmpObstruction.h
|
Fix units in formation blocking construction and not moving out of the way (see #779).
|
2011-05-13 20:32:41 +00:00 |
ICmpObstructionManager.cpp
|
Stop units walking outside the edges of circular maps.
|
2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
|
# Support AI construction of buildings.
|
2011-02-10 16:06:28 +00:00 |
ICmpOverlayRenderer.cpp
|
refactor path interface:
|
2011-03-23 13:36:20 +00:00 |
ICmpOverlayRenderer.h
|
Use path types and conversions more consistently.
|
2011-03-21 22:59:00 +00:00 |
ICmpOwnership.cpp
|
warning fixes: mostly size_t vs. specialized API type and other type conversion.
|
2010-09-05 09:38:30 +00:00 |
ICmpOwnership.h
|
warning fixes: mostly size_t vs. specialized API type and other type conversion.
|
2010-09-05 09:38:30 +00:00 |
ICmpPathfinder.cpp
|
Add obstruction debug mode, with GUI toggle.
|
2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
|
Fix non-PCH build error
|
2011-02-19 00:46:14 +00:00 |
ICmpPlayer.cpp
|
# Refactored the networking code, and redesigned the game setup screen.
|
2010-06-30 21:41:04 +00:00 |
ICmpPlayer.h
|
# Refactored the networking code, and redesigned the game setup screen.
|
2010-06-30 21:41:04 +00:00 |
ICmpPlayerManager.cpp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
|
Add AI script code to provide a cleaner API around the engine interface.
|
2011-01-15 23:35:20 +00:00 |
ICmpPosition.h
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpProjectileManager.cpp
|
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
|
2010-05-02 20:32:37 +00:00 |
ICmpProjectileManager.h
|
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
|
2010-05-02 20:32:37 +00:00 |
ICmpRangeManager.cpp
|
Map exploration counter for summary screen
|
2010-11-21 19:42:26 +00:00 |
ICmpRangeManager.h
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
ICmpSelectable.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpSoundManager.cpp
|
# Initial audio integration with new simulation system.
|
2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
|
# Initial audio integration with new simulation system.
|
2010-04-04 21:24:39 +00:00 |
ICmpTemplateManager.cpp
|
# Add initial basic player AI framework.
|
2011-01-12 12:29:00 +00:00 |
ICmpTemplateManager.h
|
Disable XML validation when loading templates for AI, to save startup time
|
2011-02-20 20:45:39 +00:00 |
ICmpTerrain.cpp
|
# Support floating units in new simulation system.
|
2010-05-27 23:23:53 +00:00 |
ICmpTerrain.h
|
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
|
2011-04-05 20:32:03 +00:00 |
ICmpTest.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpTest.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
|
Update UnitMotion logic, to partially simplify it.
|
2010-11-30 12:31:54 +00:00 |
ICmpUnitMotion.h
|
Make non-combat units flee when under melee attack, and not attack enemies automatically.
|
2011-03-04 14:36:41 +00:00 |
ICmpUnknownScript.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpVision.cpp
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
ICmpVision.h
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
ICmpVisual.cpp
|
Add dust particles on under-construction buildings, varying based on number of active builders.
|
2011-04-06 00:11:40 +00:00 |
ICmpVisual.h
|
Add dust particles on under-construction buildings, varying based on number of active builders.
|
2011-04-06 00:11:40 +00:00 |
ICmpWaterManager.cpp
|
# Support floating units in new simulation system.
|
2010-05-27 23:23:53 +00:00 |
ICmpWaterManager.h
|
# Support floating units in new simulation system.
|
2010-05-27 23:23:53 +00:00 |