..
scripting
Upgrade to SpiderMonkey 1.8.5 ( fixes #734 )
2011-07-16 23:24:14 +00:00
tests
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
2012-04-05 22:29:01 +00:00
BoundingBoxAligned.cpp
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
2012-04-05 22:29:01 +00:00
BoundingBoxAligned.h
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
2012-04-05 22:29:01 +00:00
BoundingBoxOriented.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
BoundingBoxOriented.h
Corrects some Doxygen comments and adds a few others of interest.
2012-03-01 03:55:05 +00:00
Brush.cpp
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
2012-04-05 22:29:01 +00:00
Brush.h
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
2012-04-05 22:29:01 +00:00
Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
Fix bug in incremental LOS computation
2011-10-28 13:15:33 +00:00
FixedVector2D.h
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
FixedVector3D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
MathUtil.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
Matrix3D.cpp
More GLES compatibility.
2012-02-12 13:20:49 +00:00
Matrix3D.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00
MD5.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MD5.h
Force some byte-order functions to be inline.
2010-05-25 18:47:11 +00:00
Noise.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
Noise.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
NUSpline.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
NUSpline.h
Add GPL header
2009-04-18 17:00:33 +00:00
Plane.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Plane.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00
Quaternion.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Quaternion.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
Random.h
Fix build with old GCC
2011-08-04 21:36:57 +00:00
Sqrt.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Sqrt.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Vector2D.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
Vector3D.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector3D.h
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector4D.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00