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forked from 0ad/0ad
0ad/source/lib/ogl.cpp
2011-02-20 00:52:50 +00:00

475 lines
14 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* OpenGL helper functions.
*/
#include "precompiled.h"
#include "lib/ogl.h"
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include "lib/external_libraries/sdl.h"
#include "lib/debug.h"
#include "lib/sysdep/gfx.h"
#include "lib/res/h_mgr.h"
#if MSC_VERSION
#pragma comment(lib, "opengl32.lib")
#endif
//----------------------------------------------------------------------------
// extensions
//----------------------------------------------------------------------------
// define extension function pointers
extern "C"
{
#define FUNC(ret, name, params) ret (GL_CALL_CONV *p##name) params;
#define FUNC2(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameARB) params;
#define FUNC3(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameCore) params;
#include "lib/glext_funcs.h"
#undef FUNC3
#undef FUNC2
#undef FUNC
}
static const char* exts = NULL;
static bool have_30, have_21, have_20, have_15, have_14, have_13, have_12;
// return a C string of unspecified length containing a space-separated
// list of all extensions the OpenGL implementation advertises.
// (useful for crash logs).
const char* ogl_ExtensionString()
{
debug_assert(exts && "call ogl_Init before using this function");
return exts;
}
// paranoia: newer drivers may forget to advertise an extension
// indicating support for something that has been folded into the core.
// we therefore check for all extensions known to be offered by the
// GL implementation present on the user's system; ogl_HaveExtension will
// take this into account.
// the app can therefore just ask for extensions and not worry about this.
static bool isImplementedInCore(const char* ext)
{
#define MATCH(known_ext)\
if(!strcmp(ext, #known_ext))\
return true;
if(have_30)
{
MATCH(GL_EXT_gpu_shader4);
MATCH(GL_NV_conditional_render);
MATCH(GL_ARB_color_buffer_float);
MATCH(GL_ARB_depth_buffer_float);
MATCH(GL_ARB_texture_float);
MATCH(GL_EXT_packed_float);
MATCH(GL_EXT_texture_shared_exponent);
MATCH(GL_EXT_framebuffer_object);
MATCH(GL_NV_half_float);
MATCH(GL_ARB_half_float_pixel);
MATCH(GL_EXT_framebuffer_multisample);
MATCH(GL_EXT_framebuffer_blit);
MATCH(GL_EXT_texture_integer);
MATCH(GL_EXT_texture_array);
MATCH(GL_EXT_packed_depth_stencil);
MATCH(GL_EXT_draw_buffers2);
MATCH(GL_EXT_texture_compression_rgtc);
MATCH(GL_EXT_transform_feedback);
MATCH(GL_APPLE_vertex_array_object);
MATCH(GL_EXT_framebuffer_sRGB);
}
if(have_21)
{
MATCH(GL_ARB_pixel_buffer_object);
MATCH(GL_EXT_texture_sRGB);
}
if(have_20)
{
MATCH(GL_ARB_shader_objects);
MATCH(GL_ARB_vertex_shader);
MATCH(GL_ARB_fragment_shader);
MATCH(GL_ARB_shading_language_100);
MATCH(GL_ARB_draw_buffers);
MATCH(GL_ARB_texture_non_power_of_two);
MATCH(GL_ARB_point_sprite);
MATCH(GL_EXT_blend_equation_separate);
}
if(have_15)
{
MATCH(GL_ARB_vertex_bffer_object);
MATCH(GL_ARB_occlusion_query);
MATCH(GL_EXT_shadow_funcs);
}
if(have_14)
{
MATCH(GL_SGIS_generate_mipmap);
MATCH(GL_NV_blend_square);
MATCH(GL_ARB_depth_texture);
MATCH(GL_ARB_shadow);
MATCH(GL_EXT_fog_coord);
MATCH(GL_EXT_multi_draw_arrays);
MATCH(GL_ARB_point_parameters);
MATCH(GL_EXT_secondary_color);
MATCH(GL_EXT_blend_func_separate);
MATCH(GL_EXT_stencil_wrap);
MATCH(GL_ARB_texture_env_crossbar);
MATCH(GL_EXT_texture_lod_bias);
MATCH(GL_ARB_texture_mirrored_repeat);
MATCH(GL_ARB_window_pos);
}
if(have_13)
{
MATCH(GL_ARB_texture_compression);
MATCH(GL_ARB_texture_cube_map);
MATCH(GL_ARB_multisample);
MATCH(GL_ARB_multitexture);
MATCH(GL_ARB_transpose_matrix);
MATCH(GL_ARB_texture_env_add);
MATCH(GL_ARB_texture_env_combine);
MATCH(GL_ARB_texture_env_dot3);
MATCH(GL_ARB_texture_border_clamp);
}
if(have_12)
{
MATCH(GL_EXT_texture3d);
MATCH(GL_EXT_bgra);
MATCH(GL_EXT_packed_pixels);
MATCH(GL_EXT_rescale_normal);
MATCH(GL_EXT_separate_specular_color);
MATCH(GL_SGIS_texture_edge_clamp);
MATCH(GL_SGIS_texture_lod);
MATCH(GL_EXT_draw_range_elements);
}
#undef MATCH
return false;
}
// check if the extension <ext> is supported by the OpenGL implementation.
// takes subsequently added core support for some extensions into account.
bool ogl_HaveExtension(const char* ext)
{
debug_assert(exts && "call ogl_Init before using this function");
if(isImplementedInCore(ext))
return true;
const char *p = exts, *end;
// make sure ext is valid & doesn't contain spaces
if(!ext || ext == '\0' || strchr(ext, ' '))
return false;
for(;;)
{
p = strstr(p, ext);
if(!p)
return false; // <ext> string not found - extension not supported
end = p + strlen(ext); // end of current substring
// make sure the substring found is an entire extension string,
// i.e. it starts and ends with ' '
if((p == exts || p[-1] == ' ') && // valid start AND
(*end == ' ' || *end == '\0')) // valid end
return true;
p = end;
}
}
// check if the OpenGL implementation is at least at <version>.
// (format: "%d.%d" major minor)
bool ogl_HaveVersion(const char* desired_version)
{
int desired_major, desired_minor;
if(sscanf_s(desired_version, "%d.%d", &desired_major, &desired_minor) != 2)
{
debug_assert(0); // invalid version string
return false;
}
// guaranteed to be of the form major.minor[.release].
const char* version = (const char*)glGetString(GL_VERSION);
int major, minor;
if(!version || sscanf_s(version, "%d.%d", &major, &minor) != 2)
{
debug_assert(0); // GL_VERSION invalid
return false;
}
// note: don't just compare characters - major and minor may be >= 10.
return (major > desired_major) ||
(major == desired_major && minor >= desired_minor);
}
// check if all given extension strings (passed as const char* parameters,
// terminated by a 0 pointer) are supported by the OpenGL implementation,
// as determined by ogl_HaveExtension.
// returns 0 if all are present; otherwise, the first extension in the
// list that's not supported (useful for reporting errors).
//
// note: dummy parameter is necessary to access parameter va_list.
//
//
// rationale: this interface is more convenient than individual
// ogl_HaveExtension calls and allows reporting which extension is missing.
//
// one disadvantage is that there is no way to indicate that either one
// of 2 extensions would be acceptable, e.g. (ARB|EXT)_texture_env_dot3.
// this is isn't so bad, since they wouldn't be named differently
// if there weren't non-trivial changes between them. for that reason,
// we refrain from equivalence checks (which would boil down to
// string-matching known extensions to their equivalents).
const char* ogl_HaveExtensions(int dummy, ...)
{
const char* ext;
va_list args;
va_start(args, dummy);
for(;;)
{
ext = va_arg(args, const char*);
// end of list reached; all were present => return 0.
if(!ext)
break;
// not found => return name of missing extension.
if(!ogl_HaveExtension(ext))
break;
}
va_end(args);
return ext;
}
// to help when running with no hardware acceleration and only OpenGL 1.1
// (e.g. testing the game in virtual machines), we define dummy versions of
// some extension functions which our graphics code assumes exist.
// it will render incorrectly but at least it shouldn't crash.
static void GL_CALL_CONV dummy_glDrawRangeElementsEXT(GLenum mode, GLuint, GLuint, GLsizei count, GLenum type, GLvoid* indices)
{
glDrawElements(mode, count, type, indices);
}
static void GL_CALL_CONV dummy_glActiveTextureARB(int)
{
}
static void GL_CALL_CONV dummy_glClientActiveTextureARB(int)
{
}
static void GL_CALL_CONV dummy_glMultiTexCoord2fARB(int, float s, float t)
{
glTexCoord2f(s, t);
}
static void importExtensionFunctions()
{
// It should be safe to load the ARB function pointers even if the
// extension isn't advertised, since we won't actually use them without
// checking for the extension.
// (TODO: this calls ogl_HaveVersion far more times than is necessary -
// we should probably use the have_* variables instead)
#define FUNC(ret, name, params) p##name = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#name);
#define FUNC23(pname, ret, nameARB, nameCore, version, params) \
pname = NULL; \
if(ogl_HaveVersion(version)) \
pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameCore); \
if(!pname) /* use the ARB name if the driver lied about what version it supports */ \
pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameARB);
#define FUNC2(ret, nameARB, nameCore, version, params) FUNC23(p##nameARB, ret, nameARB, nameCore, version, params)
#define FUNC3(ret, nameARB, nameCore, version, params) FUNC23(p##nameCore, ret, nameARB, nameCore, version, params)
#include "lib/glext_funcs.h"
#undef FUNC3
#undef FUNC2
#undef FUNC23
#undef FUNC
// fall back to the dummy functions
if(!pglDrawRangeElementsEXT)
pglDrawRangeElementsEXT = &dummy_glDrawRangeElementsEXT;
if(!pglActiveTextureARB)
pglActiveTextureARB = &dummy_glActiveTextureARB;
if(!pglClientActiveTextureARB)
pglClientActiveTextureARB = &dummy_glClientActiveTextureARB;
if(!pglMultiTexCoord2fARB)
pglMultiTexCoord2fARB = &dummy_glMultiTexCoord2fARB;
}
//----------------------------------------------------------------------------
static void dump_gl_error(GLenum err)
{
debug_printf(L"OGL| ");
#define E(e) case e: debug_printf(L"%ls\n", WIDEN(#e)); break;
switch (err)
{
E(GL_INVALID_ENUM)
E(GL_INVALID_VALUE)
E(GL_INVALID_OPERATION)
E(GL_STACK_OVERFLOW)
E(GL_STACK_UNDERFLOW)
E(GL_OUT_OF_MEMORY)
E(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
default: debug_printf(L"Unknown GL error: %04x\n", err); break;
}
#undef E
}
#ifndef ogl_WarnIfError
// don't include this function if it has been defined (in ogl.h) as a no-op
void ogl_WarnIfError()
{
// glGetError may return multiple errors, so we poll it in a loop.
// the debug_printf should only happen once (if this is set), though.
bool error_enountered = false;
GLenum first_error = 0;
for(;;)
{
GLenum err = glGetError();
if(err == GL_NO_ERROR)
break;
if(!error_enountered)
first_error = err;
error_enountered = true;
dump_gl_error(err);
}
if(error_enountered)
debug_printf(L"OpenGL error(s) occurred: %04x\n", (int)first_error);
}
#endif
// ignore and reset the specified error (as returned by glGetError).
// any other errors that have occurred are reported as ogl_WarnIfError would.
//
// this is useful for suppressing annoying error messages, e.g.
// "invalid enum" for GL_CLAMP_TO_EDGE even though we've already
// warned the user that their OpenGL implementation is too old.
bool ogl_SquelchError(GLenum err_to_ignore)
{
// glGetError may return multiple errors, so we poll it in a loop.
// the debug_printf should only happen once (if this is set), though.
bool error_enountered = false;
bool error_ignored = false;
GLenum first_error = 0;
for(;;)
{
GLenum err = glGetError();
if(err == GL_NO_ERROR)
break;
if(err == err_to_ignore)
{
error_ignored = true;
continue;
}
if(!error_enountered)
first_error = err;
error_enountered = true;
dump_gl_error(err);
}
if(error_enountered)
debug_printf(L"OpenGL error(s) occurred: %04x\n", (int)first_error);
return error_ignored;
}
//----------------------------------------------------------------------------
// feature and limit detect
//----------------------------------------------------------------------------
GLint ogl_max_tex_size = -1; // [pixels]
GLint ogl_max_tex_units = -1; // limit on GL_TEXTUREn
// set sysdep/gfx.h gfx_card and gfx_drv_ver. called by gfx_detect.
//
// fails if OpenGL not ready for use.
// gfx_card and gfx_drv_ver are unchanged on failure.
LibError ogl_get_gfx_info()
{
const char* vendor = (const char*)glGetString(GL_VENDOR);
const char* renderer = (const char*)glGetString(GL_RENDERER);
const char* version = (const char*)glGetString(GL_VERSION);
// can fail if OpenGL not yet initialized,
// or if called between glBegin and glEnd.
if(!vendor || !renderer || !version)
WARN_RETURN(ERR::AGAIN);
swprintf_s(gfx_card, ARRAY_SIZE(gfx_card), L"%hs %hs", vendor, renderer);
// add "OpenGL" to differentiate this from the real driver version
// (returned by platform-specific detect routines).
swprintf_s(gfx_drv_ver, ARRAY_SIZE(gfx_drv_ver), L"OpenGL %hs", version);
return INFO::OK;
}
// call after each video mode change, since thereafter extension functions
// may have changed [address].
void ogl_Init()
{
// cache extension list and versions for oglHave*.
// note: this is less about performance (since the above are not
// time-critical) than centralizing the 'OpenGL is ready' check.
exts = (const char*)glGetString(GL_EXTENSIONS);
debug_assert(exts); // else: called before OpenGL is ready for use
have_12 = ogl_HaveVersion("1.2");
have_13 = ogl_HaveVersion("1.3");
have_14 = ogl_HaveVersion("1.4");
have_15 = ogl_HaveVersion("1.5");
have_20 = ogl_HaveVersion("2.0");
have_21 = ogl_HaveVersion("2.1");
have_30 = ogl_HaveVersion("3.0");
importExtensionFunctions();
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size);
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units);
}