1
0
forked from 0ad/0ad
Go to file
Freagarach eb1163b872 [Gameplay A24] - Unify garrison heal rates.
Makes all (standard) structures don't heal at first, execept for the
wonder (heal rate of `5`) and temple (`3`).
Replaces the barracks healing technology by one that allows healing in
all structures (`+1`).

Summarising:
This patch makes the 0 rate the default and merges the technologies to a
single one, researchable at the temple, but affecting garrisoned units
in all structures, except for outposts and walls (i.e. those with
visible turret points). The new situation is:
```
0: structures by default
1: structures with technology
3: temple by default
4: temple with technology
5: wonder by default
6: wonder with technology
```

Patch by: @Nescio
Differential revision: D3264
Reviewed by: @borg-
This was SVN commit r24523.
2021-01-09 06:50:15 +00:00
binaries [Gameplay A24] - Unify garrison heal rates. 2021-01-09 06:50:15 +00:00
build Add a pipeline to generate test coverage. 2021-01-07 15:05:24 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Do not attempt to rebuild bundled libs every time, and do not run CMAKE for nvtt everytime. Also pass -fpic for NVTT to prevent build failures on FreeBSD (reported by @nephele). 2020-12-01 19:29:21 +00:00
source Thread the NetClient session. 2021-01-06 15:26:11 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Upgrade premake5 from alpha12 to alpha13, refs #3729. 2019-01-04 21:20:45 +00:00
.coafile Fixes and improvements to the CI pipelines. 2020-08-18 12:47:09 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Update (and debundle) fmt dependancy 2020-11-26 21:01:32 +00:00
README.txt Add where and how to contribute to README.txt 2020-07-17 09:11:38 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization