..
scripting
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00
BaseEntity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntity.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BoundingObjects.cpp
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
2004-07-23 10:56:52 +00:00
BoundingObjects.h
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
Collision.cpp
Minor changes to sound-script interface.
2004-11-15 22:30:01 +00:00
Collision.h
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
2004-07-23 10:56:52 +00:00
Entity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
Entity.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
EntityHandles.cpp
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
EntityManager.h
This was SVN commit r1736.
2005-01-18 10:49:32 +00:00
EntityMessage.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EntityOrders.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
EntityProperties.cpp
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00
EntityProperties.h
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp
Partial support for new actor format. Partialer support for missing actors without crashing.
2005-03-18 22:30:23 +00:00
EntitySupport.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EventHandlers.cpp
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EventHandlers.h
Minor changes to sound-script interface.
2004-11-15 22:30:01 +00:00
PathfindEngine.cpp
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
PathfindEngine.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
PathfindSparse.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
PathfindSparse.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
Scheduler.cpp
Fix to restore setInterval() to its former functioning glory.
2004-12-02 23:36:47 +00:00
Scheduler.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
Simulation.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
Simulation.h
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
TurnManager.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
TurnManager.h
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00