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forked from 0ad/0ad
0ad/source/lib/external_libraries/zlib.h
2017-07-10 14:26:24 +00:00

55 lines
1.8 KiB
C

/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* bring in ZLib header+library, with compatibility fixes
*/
#ifndef INCLUDED_ZLIB
#define INCLUDED_ZLIB
// zlib.h -> zconf.h includes <windows.h>, which causes conflicts.
// define the include guard to prevent it from actually being included and
// then manually define the few things that are actually needed.
#define _WINDOWS_ // windows.h include guard
#ifndef WINAPI
# define WINAPI __stdcall
# define WINAPIV __cdecl
#endif
#ifndef ZLIB_STATIC
#define ZLIB_DLL
#endif
#include <zlib.h>
// automatically link against the required library
#if MSC_VERSION
# ifdef NDEBUG
# pragma comment(lib, "zlib1.lib")
# else
# pragma comment(lib, "zlib1d.lib")
# endif
#endif
#endif // #ifndef INCLUDED_ZLIB